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ADR Pofo Wrong?


Darkness™

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I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection.

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I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection.

Did you edit it correctly? Albreto's ID is 6a05, so when you edit the .pofo with HxD you should put 05 6a.

This is actually a very useful info about .pofo by CaveWaverider:

Wrestler Information (.pofo) Analysis for WWE 2k16

Pofo size: 416 Bytes

BASIC INFO
00-01     Wrestler ID
02-03     Menu Order List Bytes? (assigned dynamically by game, use ID for tool)
04-07     Empty?
08-09     Wrestler ID

NAME STRINGS
10-11     Long Name String
12-13     Short Name String
14-15     Entrance Nameplate String
16-17     Social Account Name String

18-19     EMPTY

UNLOCK/DLC
20        Unlock Flag (00 = Locked, 01 = Unlocked, 03 = Unlocked as Manager only)
21          DLC Flag (00 = Not DLC, 01 = DLC)

OTHER
22-25     Height
26          Weight Class (Values: 0-4)
27          Gender (00 = Male, 01 = Female)

28      EMPTY
29      UNKNOWN (most seem to have a 01 here)

30          UNKNOWN (0F)
31-35     UNKNOWN (00 00 00 00 00)?

ATTRIBUTES
36        Arm Power
37        Leg Power    
38        Grapple Offense
39        Chain Wrestling
40        Running Offense
41        Power Submission Offense
42        Technical Submission Offense
43        Aerial Offense
44        Head Durability
45        Body Durability
46        Arm Durability
47        Leg Durability
48        Power Submission Defense
49        Technical Submission Defense
50        Movement Speed
51        Strike Speed
52        Grapple Speed
53        Aerial Reversals
54        Agility
55        Strength
56        Stamina
57        Stamina Recovery
58        Damage Recovery
59        Momentum
60        Strike Reversal
61        Grapple Reversal
62        Aerial Range
63        Enviromental Offense
64        Foreign Object Offense
65        UNKNOWN ATTRIBUTE (Value 58)
66        Reversal Offense
67        Pin Escape
68        Springboard Offense
69        Chain Wrestling Speed
70        Reversal

71-85    Unknown (Value: 50 for each)
86-87    Unknown (00 00)

HIT POINTS
88        Total Hit Points Percentage (64)
89        Hit Point percentage Head
90        Hit Point percentage Body
91        Hit Point percentage Arms
92        Hit Point percentage Legs

93-96    EMPTY?

ABILITIES
97        Move Thief Level (Values: 00-03)
98        Ring Escape Level (Values: 00-03)
99        Pin Combo Level (Values: 00-03)
100        Diving Pin Combo Level (Values: 00-03)
101        Teamwork Level (Values: 00-03)
102        Fan Favorite Level (Values: 00-03)
103        Mouthpiece Level (Values: 00-03)
104        Technician Level (Values: 00-03)
105        Ruthless Aggression Level (Values: 00-03)
106        Immovable Object Level (Values: 00-03)
107        Resiliency Level (Values: 00-03)
108        Dirty Pin Level (Values: 00-03)
109        Rope Break Level (Values: 00-03)

129        Move Thief Slot (Values: 00-08)
130        Ring Escape Slot (Values: 00-08)
131        Pin Combo Slot (Values: 00-08)
132        Diving Pin Combo Slot (Values: 00-08)
133        Teamwork Slot (Values: 00-08)
134        Fan Favorite Slot (Values: 00-08)
135        Mouthpiece Slot (Values: 00-08)
136        Technician Slot (Values: 00-08)
137        Ruthless Aggression Slot (Values: 00-08)
138        Immovable Object Slot (Values: 00-08)
139        Resiliency Slot (Values: 00-08)
140        Dirty Pin Slot (Values: 00-08)
141        Rope Break Slot (Values: 00-08)

142-208 UNKNOWN

209 Crowd Reaction My WWE (0 = cheer, 1 = boo)

210 EMPTY

211 Crowd Reaction Universe (0 = cheer, 1 = boo)

212-300 UNKNOWN

300-301 Wrestler ID

302-304

SKILLS (00 = off, 01 = on)
305        Combo Striker
306        Second Finisher
307        Show Off
308        Top Rope Diver
309        UNKNOWN (formerly outside diver?)
310        Springboard Diver
311        Leverage Pin
312        Comeback
313        Hammer Throw
314        Remove Turnbuckle
315        Elimination Chamber Daredevil
316        Ladder Daredevil
317        Steel Cage Superplex
318        Steel Cage Daredevil
319        Royal Rumble Finisher
320        Fired Up
321        Barricade Breaker
322        Through the Table
323        Skull Crushing Big Boot
324        Apron DDT
325        Ladder Finisher
326        Escape Artist
327        Pod People
328        Outside Superplex
329        Ring Breaker
330        Double Finisher
331        Catching Finisher
332        Suicide Dive
333        King of Swing
334        Apron Superplex
335        Super Dropkick
336        Corkscrew Legdrop
337        Torpedo DDT

338-367 EMPTY SKILLS?

368        UNKNOWN (01)
369        UNKNOWN (00)
370        UNKNOWN (00)

371     Brand (Values: 01-3F)

372-375 EMPTY

PERSONALITY TRAITS Positive/Negative (Values: Positive: 01-64, Negative: 9C-FF)
376        Prideful/Egoistical
377        Respectful/Disrespectful
378        Preservant/Desperate
379        Loyal/Treacherous
380        Bold/Cowardly
381        Disciplined/Aggressive

382-389 EMPTY

390-395    UNKNOWN (01 01 01 01 01 01 - maybe Pers. Trait active/inactive?)

396-415    EMPTY


Note: Universe Affiliated Show settings for each wrestler do not appear to be saved in the .pofo file this year.

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I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection.

Did you edit it correctly? Albreto's ID is 6a05, so when you edit the .pofo with HxD you should put 05 6a.

This is actually a very useful info about .pofo by CaveWaverider:

Hidden Content

If you're using the Wrestler Information and Moveset Creator 2k16 to load the .pofo, you can simply copy and paste the Hex code for the proper string from Pozzum's String Table (which can now also be accessed by clicking a shiny new button next to the String field of the Wrestler Information and Moveset Creator v. 2016.0.2.0 Alpha and later). You should also be able to adjust (most) errors that might be in the posted .pofo with it.

Edited by Cave Waverider
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I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection.

Did you edit it correctly? Albreto's ID is 6a05, so when you edit the .pofo with HxD you should put 05 6a.

This is actually a very useful info about .pofo by CaveWaverider:

Hidden Content

If you're using the Wrestler Information and Moveset Creator 2k16 to load the .pofo, you can simply copy and paste the Hex code for the proper string from Pozzum's String Table (which can now also be accessed by clicking a shiny new button next to the String field of the Wrestler Information and Moveset Creator v. 2016.0.2.0 Alpha and later). You should also be able to adjust (most) errors that might be in the posted .pofo with it.

I actually already edited the pofo myself with the correct address from the table and used the future string but as I said, it only makes the mod disappear. What exactly do I need to do in your software? I tried the custom character installer but what am I supposed to load?

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Finally realized my problem - I mixed up the slot and pach numbers, now it all works (with the future string). BTW, is there a way to reset the slot I was using before (injected the pofo and moveset)? or it's fine leaving it as it is and won't cause any trouble?

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Finally realized my problem - I mixed up the slot and pach numbers, now it all works (with the future string). BTW, is there a way to reset the slot I was using before (injected the pofo and moveset)? or it's fine leaving it as it is and won't cause any trouble?

You can lock it by setting the unlock byte to 0.

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