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Pants to trunks


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Posted

I want to make some attires for someone, but they have pants. How do I change the pants to trunks. Thanks in advance.

Posted

Going to need to inject trunks into the yobj file and unrender the pants.

  • Like 1
Posted (edited)

Or, you could just unrender the pants (0000.yobj), and make the trunks texture in the all_color and all_n.

Edited by PH_Guy
  • Like 1
Posted (edited)

Ok thanks, I'll try it

Edited by sahailee
Posted

Or, you could just unrender the pants (0000.yobj), and make the trunks texture in the all_color and all_n.

Question, how do I unrender the pants, im a noob

Posted

Or, you could just unrender the pants (0000.yobj), and make the trunks texture in the all_color and all_n.

Question, how do I unrender the pants, im a noob

There's two ways (I'll only go into one), I find using Bannockburn's tool easier:

https://www.youtube.com/watch?v=xxm9AF-Bw2s

That's a tutorial he posted. Hope it helps :)

 

Posted

Or, you could just unrender the pants (0000.yobj), and make the trunks texture in the all_color and all_n.

Question, how do I unrender the pants, im a noob

There's two ways (I'll only go into one), I find using Bannockburn's tool easier:

https://www.youtube.com/watch?v=xxm9AF-Bw2s

That's a tutorial he posted. Hope it helps :)

 

thanks 

Posted

Question. Do I change the number of rendered objects? Or will the game recognize that the AJ shorts and shirt (in this case) are not there?

Posted

Question. Do I change the number of rendered objects? Or will the game recognize that the AJ shorts and shirt (in this case) are not there?

Changing the number is how you unrender. Use BB's tool to reorder the objects so that the ones you don't want are at the bottom. Then change the render count so it only renders the top X number of items (the total number minus the number of items at the bottom you don't want to render).

ex:

YOBJ has 25 objects (object0 to object24)

You don't want to render objects 17 and 21.

Move 17 and 21 to the bottom in anatomizer.

Change render count to 23 (25 minus the 2 objects you don't want rendered).

 

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