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Injecting Renders into mods


GameElite™

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Tekken posted this its easy to understand.

 

"To quickly explain how to inject new renders into the file I've created:

1. The file menuHD_dlc2.pac is the renders file from wwe 13. So if you're creating slots for wrestlers from wwe13, there's nothing that needs to be done. The renders will appear as soon as you unlock the slots.

2. The renders file also contains entries for the other superstars who are also in this years game e.g the rock. The game discards the duplicate renders in the wwe 13 file. So you can use replace these renders with the new renders you want for wwe 12 and custom superstars.

3. Firstly you need to rename the render file in the pac file. Open the pac using the Pac with directories option. There will be three directories contain the render in different sizes i.e. ssfa, ssfb, ssfc. You don't need to worry about ssfd. Double click the name of the render and rename it to the slot you want e.g. 100 can be renamed to 152.

4. Inject your render using the compress and inject function. If it is too big, save the render as dxt1 with alpha. Inject into each of the directories

5. You also need to rename the renders in the arc file manually. Open the arc and look for the entries for the renders which you have renamed. Rename the entries accordingly e.g. change 100 to 152 for each of the directories in the arc file."

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