Red Rooster Posted January 7, 2014 Share Posted January 7, 2014 (edited) Ok so a patch for WWE2k14 is out, you can download it here (Thanks jeffsdomain for the upload) http://www.mediafire.com/download/pvv8rpharitz12r/WWE2K14%20Title%20Update.rar Make sure you back everything up before you do this (Entire WWE 2k14 folder plus savedata etc just in case) In order for mods to work after the patch you will need to patch the xex with the title update because if you just have the patch in the cache (like you would with most patches for games) then the patch files will supersede any files in your game folder and your mods wont show up. To patch the xex you will need to follow these instructions : http://www.xpgamesaves.com/topic/35640-how-to-patch-an-xex-to-the-latest-title-update/ Use your own plist360.arc and .def files instead of the ones included in the patch. You will need to manually add a little data at the end of your arc and def files to make some of the fixes contained in the patch work. At the end of your plist360.def file paste the following : 0D0A7061635C6D335F70617463682E7061630D0A At the end of your plist360.arc file paste the following : FFFF01624D444154003000000000000050524D360000000000000174FFFFFFFF You will have to change the FF FF 01 62 to match your arc file (See example below) In my arc file the previous file reference starts with FF FF 01 8B so this file reference must start with FF FF 01 8C. Save both your arc and def file and transfer to your xbox. You should now have the patch installed. You can test it by going to Create a Moveset and test if the PerfectPlex has audio. Thanks to Tekken57 and BraveBird31 for their help. Edited August 31, 2014 by Red Rooster 1 Quote Link to comment Share on other sites More sharing options...
DoomMaster Posted January 7, 2014 Share Posted January 7, 2014 Hope you guys can fix the problem. If don´t, I won´t download the coming legends dlc; i rather to keep the community dlc working. Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted January 7, 2014 Author Share Posted January 7, 2014 (edited) Hope you guys can fix the problem. If don´t, I won´t download the coming legends dlc; i rather to keep the community dlc working. Im pretty sure the upcoming dlc will still work without the update but it does fix some things that really needed fixing so Im hoping we can get it all working nicely. Edited January 7, 2014 by Red Rooster Quote Link to comment Share on other sites More sharing options...
DoomMaster Posted January 7, 2014 Share Posted January 7, 2014 Hi Red. Is it known what things fix this update? Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted January 7, 2014 Share Posted January 7, 2014 That's weird. It's working fine for me, renders and all. Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted January 7, 2014 Share Posted January 7, 2014 If you haven't done so yet, use your old plist.arc files, not the ones in the title update and your renders should show up again. I hope it helps Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted January 7, 2014 Author Share Posted January 7, 2014 (edited) If you haven't done so yet, use your old plist.arc files, not the ones in the title update and your renders should show up again. I hope it helps Edit : fixed it read the first post Edited January 7, 2014 by Red Rooster Quote Link to comment Share on other sites More sharing options...
motishow Posted January 7, 2014 Share Posted January 7, 2014 About m3_patch.pac, if we open it with xpacker and update arc for non wrestlers with us plist arc file ,will it work? Quote Link to comment Share on other sites More sharing options...
tekken57 Posted January 7, 2014 Share Posted January 7, 2014 Downloading the patch now and will take a look this evening when I get home from work. Usually I only patch the xex and don't touch anything else. If the m3_patch.pac file is required, you can try manually adding the arc and def entries. Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted January 7, 2014 Author Share Posted January 7, 2014 (edited) Edit : Fixed it read the first post Edited January 7, 2014 by Red Rooster Quote Link to comment Share on other sites More sharing options...
motishow Posted January 7, 2014 Share Posted January 7, 2014 (edited) thanks boss!!!!! Then have we to inject our def and arc modified files and our patched xex into the TU and then install it? Edited January 7, 2014 by motishow Quote Link to comment Share on other sites More sharing options...
jcsix Posted January 7, 2014 Share Posted January 7, 2014 Downloading the patch now and will take a look this evening when I get home from work. Usually I only patch the xex and don't touch anything else. If the m3_patch.pac file is required, you can try manually adding the arc and def entries. This. Last year I only patched the xex. Nothing else and everything worked. Quote Link to comment Share on other sites More sharing options...
motishow Posted January 7, 2014 Share Posted January 7, 2014 In which folder have to copy the archive "m3_patch.pac"? Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted January 7, 2014 Author Share Posted January 7, 2014 Downloading the patch now and will take a look this evening when I get home from work. Usually I only patch the xex and don't touch anything else. If the m3_patch.pac file is required, you can try manually adding the arc and def entries. This. Last year I only patched the xex. Nothing else and everything worked. If you dont add the arc and def references to m3_patch then Curt Hennigs moves still dont have audio, Im not sure what else it fixes but Ive tested it and you need that file at least for this. In which folder have to copy the archive "m3_patch.pac"? pac folder Quote Link to comment Share on other sites More sharing options...
motishow Posted January 7, 2014 Share Posted January 7, 2014 (edited) Installed the TU into Content/0000000000000000/545408B2/000B0000/ Then. 1)Patched my "default.xex" using "default.xexp" of the TU 2)Added at the end of my plist.def " pac\m3_patch.pac.. " 3)Added at the end of my plist.arc " FF FF 01 97 45 4D 44 20 00 40 10 00 00 00 00 00 30 30 30 31 32 30 30 32 00 00 00 00 00 00 5B A0 FF FF 01 98 4D 44 41 54 00 30 00 00 00 00 00 00 50 52 4D 36 00 00 00 00 00 00 01 74 FF FF FF FF " 4) Installed the archive m3_patch.pac inside my pac folder And now is perfectplex with sound!!!!!! Thanks a lot RED Edited January 7, 2014 by motishow Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted January 7, 2014 Author Share Posted January 7, 2014 Installed the TU into Content/0000000000000000/545408B2/000B0000/ Then. 1)Patched my "default.xex" using "default.xexp" of the TU 2)Added at the end of my plist.def " pac\m3_patch.pac.. " 3)Added at the end of my plist.arc " FF FF 01 97 45 4D 44 20 00 40 10 00 00 00 00 00 30 30 30 31 32 30 30 32 00 00 00 00 00 00 5B A0 FF FF 01 98 4D 44 41 54 00 30 00 00 00 00 00 00 50 52 4D 36 00 00 00 00 00 00 01 74 FF FF FF FF " But when i try to choose a wrestler the game crash :( Help needed Red Dont install the TU into Content/etc you dont need to. 1) Patch the default.xex and copy it to your xbox hard drive 2) Copy all the other files from the extracted patch to your xbox harddrive 3) edit your arc and def files and copy to your xbox harddrive 4) Done Quote Link to comment Share on other sites More sharing options...
KREATIV Posted January 7, 2014 Share Posted January 7, 2014 Does it meants I cant download Legends DLC without the pach? Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted January 7, 2014 Author Share Posted January 7, 2014 Does it meants I cant download Legends DLC without the pach? Im not sure, it will probably work but I would advise installing the patch anyway because it fixes some of the problems with Universe Quote Link to comment Share on other sites More sharing options...
lightninbug Posted January 7, 2014 Share Posted January 7, 2014 im a little confused.... At the end of your plist360.arc file paste the following : FFFF01624D444154003000000000000050524D360000000000000174FFFFFFFF You will have to change the FF FF 01 62 to match your arc file (See example below) do we paste that at the VERY end? i havent edited my arc except for community dlc1-3..havent added any more mods...where do i paste this line at? Quote Link to comment Share on other sites More sharing options...
motishow Posted January 7, 2014 Share Posted January 7, 2014 (edited) At the end of all , delete the FF FF FF FF and paste FF FF 01 98 4D 44 41 54 00 30 00 00 00 00 00 00 50 52 4D 36 00 00 00 00 00 00 01 74 FF FF FF FF The numbers in red you have to change depending of yout arc file Edited January 7, 2014 by motishow Quote Link to comment Share on other sites More sharing options...
lightninbug Posted January 7, 2014 Share Posted January 7, 2014 At the end of all , delete the FF FF FF FF and paste FF FF 01 98 4D 44 41 54 00 30 00 00 00 00 00 00 50 52 4D 36 00 00 00 00 00 00 01 74 FF FF FF FF The numbers in red you have to change depending of yout arc file how do i know what the numbers should change to? im new to this lol Quote Link to comment Share on other sites More sharing options...
lightninbug Posted January 7, 2014 Share Posted January 7, 2014 this is how it looks after i pasted what u said to...i havent changed the 01 98 yet...as i dont know what it should be.. heres my last couple of lines.. 00 00 3F 50 30 30 30 33 34 35 30 34 00 00 07 EA 00 00 42 5C FF FF 01 89 45 4D 44 20 00 40 10 00 00 00 00 00 30 30 30 33 35 30 30 32 00 00 00 00 00 00 40 44 FF FF 01 8A 45 4D 44 20 00 80 10 00 00 00 00 00 30 30 30 31 33 37 30 32 00 00 00 00 00 00 52 78 30 30 30 31 33 37 31 32 00 00 0A 4F 00 00 4C B0 FF FF 01 8B 45 4D 44 20 00 80 10 00 00 00 00 00 30 30 30 31 37 35 30 32 00 00 00 00 00 00 5A 38 30 30 30 31 37 35 30 34 00 00 0B 47 00 00 5A 38 FF FF (?01 98?) 4D 44 41 54 00 30 00 00 00 00 00 00 50 52 4D 36 00 00 00 00 00 00 01 74 FF FF FF FF Quote Link to comment Share on other sites More sharing options...
motishow Posted January 7, 2014 Share Posted January 7, 2014 (edited) You have to write like this 00 00 3F 50 30 30 30 33 34 35 30 34 00 00 07 EA 00 00 42 5C FF FF 01 89 45 4D 44 20 00 40 10 00 00 00 00 00 30 30 30 33 35 30 30 32 00 00 00 00 00 00 40 44 FF FF 01 8A 45 4D 44 20 00 80 10 00 00 00 00 00 30 30 30 31 33 37 30 32 00 00 00 00 00 00 52 78 30 30 30 31 33 37 31 32 00 00 0A 4F 00 00 4C B0 FF FF 01 8B 45 4D 44 20 00 80 10 00 00 00 00 00 30 30 30 31 37 35 30 32 00 00 00 00 00 00 5A 38 30 30 30 31 37 35 30 34 00 00 0B 47 00 00 5A 38 FF FF 01 8C 4D 44 41 54 00 30 00 00 00 00 00 00 50 52 4D 36 00 00 00 00 00 00 01 74 FF FF FF FF Edited January 7, 2014 by motishow Quote Link to comment Share on other sites More sharing options...
lightninbug Posted January 8, 2014 Share Posted January 8, 2014 hmm I wonder what I could have done wrong..now when I select anyone from any community dlc I see their entrances then when the match is about to start I get a dirty disc error.... maybe its how I edited my .def file..I opened and edited thru notepad++ ..I DID use hexeditor to edit the arc file tho.. could the edit with notepad be the culprit? Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted January 8, 2014 Author Share Posted January 8, 2014 hmm I wonder what I could have done wrong..now when I select anyone from any community dlc I see their entrances then when the match is about to start I get a dirty disc error.... maybe its how I edited my .def file..I opened and edited thru notepad++ ..I DID use hexeditor to edit the arc file tho.. could the edit with notepad be the culprit? Yes Quote Link to comment Share on other sites More sharing options...
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