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Showing content with the highest reputation on 01/24/2020 in all areas

  1. All will be released. The porting of models takes 7-8 hours per model without animations. The animations take 20+ hours per model to make. All the ECW mods don’t have facial animations, so it’ll take a while.
    5 points
  2. Hi all, here are some of my trons in bk2 format that I wanted to share with the community. I will do my best to update the post. Ready to inject in the format you want with CCT. Link to the trons folder : Titantrons Era's folders Link to the new custom GFX folder : Full GFX custom creation Link for the WWE 2022 intro (Wrestlemania Backlash) : https://mega.nz/file/wPkyQDgR#v0nGWitsxBTA-82nNKG-75bmWZ1OnO7CYz9mAiA9HdU I'm updating this post with new links, containing a new space where I put the old trons, new ones, and GFX (I'm trying to make some good ones). Don't hesitate to leave a comment if there is something missing. Or PM me. Hope you enjoy Ben If some trons are missing let me know. Hope you enjoy Ben
    3 points
  3. Hi, I have uploaded update 7 of the 2k20 ported moves pack. 6 Moves added. A download link can be found in the first post of this thread. 1. Feint DDT - Trent Seven 2. Seventh Heaven - Trent Seven (His second signature move in 2k20) 3. One- Handed Spinebuster 3 - Irish whip rebound grapple for Bobby Lashley and Trent Seven in 2k20 (There is a minor glitch with the animation file. Other than that it works fine) 4. Assisted Burning Hammer - Moustache Mountain tag finisher / Tyler Bate Corner tag. 5. Head Wrench 1 - The Fiend Bray Wyatt - Ground upper grapple Neck snap motion but not assigned to his moveset 6 Head Wrench 2 - The Fiend Bray Wyatt - Seated rear grapple motion assigned to his moveset. Here is a preview of moves added.
    2 points
  4. Finally.. I have made my first video tutorial. Shoutout to the guys who helped me learn and taught me, you know who you are! @Nic2724 @Swooog @BrianMella57 maybe you will find it useful.
    1 point
  5. Hi all, The reason I am starting this thread is to put up an updated rtcs_step file for additional modded entrances in 2k19. The rtcs_step file located in the pac/evt folder controls the break_out / Run-In feature for entrances and victory motions. It also controls the timing of the first solo or tag entrants leaving the ring when the second solo or tag team enter the ring to avoid characters bumping into each other. If you ported entrances from older games to unused slots, you will notice this feature is not enabled as data for each entrance, tag entrance and victory need to be added to the rtcs_step.pac file. @AznBlusuazn had done some immense work by creating a sort of Master rtcs_step file, but it hasn't been updated in a while and I am aware there are quite a few ported entrances used by the community in unused slots. Now the challenge of creating a sort of master rcts file by adding data for every available slot is each entrance or victory animation has peculiar characteristics and just duplicating the same data doesn't work for all animations from my experience. To move ahead, I will need a bit of information regarding each ported entrance in your game. I will need 1. The evt ID and name of the entrance/ victory animation you have ported 2. The evt ID slot number you have ported the entrance/Victory to in 2k19 I will then update the data file , test in-game and upload a link here for the community to use. UPDATE : Here is the first updated mod of the rtcs_step file. This file includes data for all @AznBlusuazn's ported entrances with the following fixes ; 1. Fixes to the Hulk Hogan retro and modern entrance where the characters bump into each other when Hogan is selected as the second entrant. 2. Fixes to the Break-out for Hogan's victory animation where the theme music doesn't cut out when Breakout is triggered This file will enable Break-out and Run-in for : 1. All @AznBlusuazn's ported and modified Hogan 2k15 entrances 2. all @AznBlusuazn's ported and modified Hollywood Hulk Hogan 2k15 entrances 3. Hulk Hogan Victory motions 4 CM Punk Entrances and Victory motion 5. Ken Shamrock's entrance and Victory motion 6. Rey Mysterio 2k15 entrance and Victory motion 7. Cody Rhodes 2k15 entrance and Victory motion 8. AJ lee entrance motion on evt slot 298. Added on 23rd February 9. @jakeypearce ported Edge 2k16 entrance (evt slot 1170) . Link to the mod on the 2kModz site https://2kmodz.com/file/fcb5c0bb2bde916df25fcd5f48ca1d23 10. New Age outlaws Tag entrance on evt slot 1250. DOWNLOAD LINK AND INSTRUCTIONS Here is the download link. Place the file in the pac/evt folder. If there are any issues experienced, kindly leave feedback on this thread. I will update the file as more requests are made. https://mega.nz/#!I641UKLL!6LLB9TlJ6qZhEG4wF7TXSAvvcU-E2ERqTOeWdgDThl0 FINN BALOR DEMON WWE 2K17 CHAINSAW TITLE ENTRANCE : This is the Finn Balor chainsaw title entrance ported to 2k19. There are a few minor issues with the entrance. This is why there have been difficulties getting the move to work properly . Finn Balor's demon entrances have two versions. This is the same for other entrances with objects moving on the floor. One entrance for a flat stage arena like the classic Summerslam 88 arena , the other for a ramp/slope arena like the present 2k19 Wrestlemania and previous Raw, Smackdown and most PPV arenas before 2k18. The other entrances in this category are the Undertaker's Bike entrance and Steve Austin's Buggy entrance. For the Demon title entrance, evt 630 was loaded for flat arenas, 629 for slope arenas. This is managed by the evt_data .pac file In 2k18 and 2k19, the new Raw, Smackdown and PPV arena's have different floor geometries. In 2k18 and 2k19, the developers created additional entrances for Demon Finn Balor, Steve Austin and the Undertaker for these new arenas. What the game does is switch between all three. Unfortunately, they didn't create a new title entrance for Demon Finn Balor for the new geometry. This is why there is there is a minor glitch with the belt on the ramp in the 2017 and 2018 arena's. I have added the slope data from the 2k17 evt_data file to the 2k19 evt_data file. This will load the entrance for the appropriate arena geometry. I had to use the evt 630 for the new Raw Smackdown and PPV's . The entrance works fine without the belt glitch in the ramp arenas like the Wrestlemania arenas, all arenas before 2017 and flat entrance arenas. You will notice the belt glitch in the other modern arenas I listed. The chainsaw sound is still in the game but it's volume level has been reduced. You will hear the chainsaw sound if you use earphones. I will try to look for a way around this. The other issue is the light effects. The 2k19 arena lights are slightly different from the 2k17 arenas . DOWNLOAD : Here is the download link below. Unzip and copy all the files in the pac folder and subfolders to the appropriate locations. https://mega.nz/#!g2YhyC6J!kn_zFrO9TrP18Mh7arb0VWr87Nm5e1RxYD2XTEZ5r44 The pack includes the entrance, gimmick and particle files form 2k17, A modified 2k19 evt_data file. (If you have previously modified your evt_data file, you just need to extract the 0C.dat and inject into yours) There are two evt_data files to choose from. The evt_data file in the folder named "evt data flat and slope arenas only" will use the normal Demon Balor entrance as a title entrance in the modern Raw smackdown and PPV arenas and use the Chainsaw title entrance in teh classic and slope Wrestlemania and pre 2017 arenas. I have placed the other one in the evt folder by default. The rtcs_step file is an updated one in this thread which will enable Breakout and Run-in for the title entrance. You will need to export the Demon Finn Balor moveset file. Open in Data Editor and change the Tile entrance ID to 630. Save and reinject Here is a clip of the entrance in the Wrestlemania 34 arena Enjoy
    1 point
  6. Nick Jackson makes the game crash, idk why. Matt jackson works amazing
    1 point
  7. wow, that is a mega pack and a half is that all his stuff? just drag and rop and good to go??
    1 point
  8. You dont inject into misc01_start directly you have to open in pac editor double click the first file and inject into the 0002
    1 point
  9. All right, I'll try. 1: Open the game, wait until it loads to a menu. 2: Launch CheatEngine and attach it to the game: 3: Change Value Type to Array of byte, it should check Hex box automatically. 4: Paste the .pofo start Value: 00 00 00 00 00 00 82 0F B8 B6 DE D4 99 9B EB 25 5E F9 7C C1 90 63 B2 0D 4F 0F 2D 28 97 8C 76 2A 00 00 00 00 00 01 00 00 00 00 00 00 27 28 29 2C 8C 48 46 52 00 00 00 00 00 00 00 00 01 01 01 01 01 01 00 00 03 03 03 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 01 00 00 00 65 00 00 00 A1 0F 00 00 69 10 00 00 01 00 00 00 65 00 00 00 A1 0F 00 00 69 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 3E 42 5E 46 46 46 46 46 46 46 46 46 46 46 46 5A 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 00 00 00 00 00 00 00 00 00 00 00 00 00 5: Press First Scan: 6: Right-click the green result and select Browse this memory region: 7: Memory Viewer should be open now, click search > find memory. 8: In "Find" window, paste the character data you got with hex editor, keep searching until it ends with green numbers, like at the bottom: 9: Find the address you want to change. Double-click that number and change it, that's it! With 16 characters per line like here, first number from the left in third row is the playable status (1 means unlocked, can change to it to makes likes of commentators, NPCs, managers etc. selectable in menu), and fifth number from left to right is the gender, 1 is female and 0 is male. Other genders (2 is "exotico") are supposedly bugged. 10: Save the game. Fastest way is to select Roster in menu and change Crowd Reaction of first guy there from Cheer to Boo or vice versa, press start and choose Save ALL settings. Note how I have male Liv and Lita: If you try editing their costumes, it will not work properly though, showing a naked model instead (with blue pasties over stuff). As a bonus tip, you can clone a character (Duplicate, or select edit WWE Superstar and select NO for "Use as Alternate Attire") and then change gender of original wrestler. That way you'll have two versions of the same character, both with different genders. It will take a CAS slot, though.
    1 point
  10. Thank you! Finally I can install the briscoe brothers in 2k19! Does Trevor Lee (Cameron Grimes) already have pofo & moveset? I can't find them
    1 point
  11. 😩 I'm such a dipshit lmao. Thank you
    1 point
  12. @Struan31 The Briscoe's pofos and movesets added, and Scorpio Sky (ex-Savio Vega pofo) pofo added (+ String file updated) And : Amazing Red (pofo), Ken Shamrock (pofo & moveset (with evt.entrance by @AznBlusuazn)), and James Drake (pofo & moveset) Enjoy. Ben
    1 point
  13. https://onedrive.live.com/?authkey=!ALrtR-_56GE0v-U&id=DB1E8E129D8322FF!104683&cid=DB1E8E129D8322FF
    1 point
  14. Putting that new Smackdown arena is awesome . Kudos to you for the great work.
    1 point
  15. Hey plz check out my new ECW on YouTube Episode! #ECWonYouTube EST. 2007 is a WWE 2K • ECW Universe Mode with Joey Styles Commentary!
    1 point
  16. Drew McIntyre '20: - Updated face & hair - Updated hair [ credit to Iconic2K for the logos ] + 2K20 Jacket Download Link: http://j.gs/DcXT John Morrison '20: - Retrun Look & Attire - Compatible in Creation Studio Download Link: http://j.gs/DcXQ
    1 point
  17. Sabu 2011 mesh port released first post:
    1 point
  18. I don't have time to take requests as I have quite a few more mods I am working on. I would really encourage you to try modding the game yourself. There were already 10 attire RVD packs and Red and Yellow Hogans released in previous years. Look into porting these, it's a lot of fun. So Sabu is almost ready for release and he's brought some backup just in case: A couple more things I've learnt creating this mod: 1. I'm still using the method I detailed in custom mesh tutorial 3, however I've managed to get the model down to one yobj instead of two. 2. In the main yobj file you can replace the head and leg meshes with custom heads and legs without issue. Replacing the torso and arms always causes a crash. 3. I like to use an entrance model and pac file, this seems to have less restrictions compared to in ring pac files. Also the entrance yobj files usually have high poly entrance gear e.g. shirts, jackets, etc. 4. You can replace any of the gear objects in the main yobj with body parts or attire parts of your choosing, just make sure that the weight count is correct before injecting into this object. e.g. body parts usually require 7 weights per vertex, some attire parts with a lot of movement are the same. Look at the weight count of other models for reference to determine how many weights you need. 5. If the object you are injecting into has a higher vert and poly count than the original body parts, you can inject body parts of a higher vert and face count than the standard models without issue. e.g if the original torso object has 3000 verts and a jacket object has 5000 verts, you can inject a custom torso object into the jacket mesh and have higher than 3000 verts. 6. I always delete the 25E4 file and the 00E6 (beard controller) when creating a pach file. I also always don't render any facial hair objects i.e move the facial hair to the bottom of your object list and reduce the number of objects. The beard objects almost always cause a crash when I inject a custom mesh. 7. I always inject a custom torso and arms over attire meshes in the yobj. To make these look the same as the head I copy the shader and shader offset settings from the original torso /arm objects onto the custom objects, then I copy the shader and shader offset values from the gear objects I have replaced to the torso and arm objects. e.g. Before: Object 1 (torso) Shader: cs_skin Param count: 84 Param offset: 123 Object 25 (jacket replaced with a custom torso mesh) Shader: cs_gear Param count: 9 Param offset: 456 After: Object 1 (torso) Shader: cs_gear Param count: 9 Param offset: 456 Object 25 (jacket replaced with a custom torso mesh) Shader: cs_skin Param count: 84 Param offset: 123 This makes your custom mesh body parts look like skin and also makes the original torso object invisible when set to cs_gear.
    1 point
  19. OK lets go through a few things here. I expect you have the memory sheet and the super pofo 2k20 file @pozzum posted. Samir Singh's character id is 760 (Hex value 02F8) Slot Hex 016E (6E 01) Open the super pofo file in Hxd and search for F8 02. Here is a screenshot of the section with that data. You will be looking for the array of bytes F8 02 6E 01. You will need to copy the array of bytes I have highlighted here This is the same array. The 3 highlighted is the bytes which sets the character as manager only. This needs to be changed to 1 to set it as Fully Playable. Launch the game , open cheatengine (64 bit) and perform a memory search Change the type from TEXT to ARRAY OF BYTES and paste the array of bytes you copied from the pofo. This is what you will obtain The 1 which is highlighted will normally be 3 . Click on the digit and change it's value to 1. save ingame and the character will be selectable in the menu.
    1 point
  20. Guys, it's a little trickier than before but it's not that hard. First you need to find where the pofo is in memory (not static anymore) Open cheatengine as administrator search for "array of bytes" open the "super pofo" given in a hex editor and copy the beginning I guess I'll "spoil" you all by doing it for you <spoiler> 00 00 00 00 00 00 82 0F B8 B6 DE D4 99 9B EB 25 5E F9 7C C1 90 63 B2 0D 4F 0F 2D 28 97 8C 76 2A 00 00 00 00 00 01 00 00 00 00 00 00 27 28 29 2C 8C 48 46 52 00 00 00 00 00 00 00 00 01 01 01 01 01 01 00 00 03 03 03 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 01 00 00 00 65 00 00 00 A1 0F 00 00 69 10 00 00 01 00 00 00 65 00 00 00 A1 0F 00 00 69 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 3E 42 5E 46 46 46 46 46 46 46 46 46 46 46 46 5A 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 00 00 00 00 00 00 00 00 00 00 00 00 00 </spoiler> If it yields more than one result use the first one (lesser value) The address found above is the pofo's base. (disregard the 02CCA090 value) It is the address where caw0's pofo starts, caw1's pofo starts 3BC after that, etc. Simply add the address you found above to whatever you want to change within the pofo.
    1 point
  21. Just curious...is there any way to play a Royal Rumble match with the old 1980's screen filter applied? It's on in regular matches for the shows i've created, but not the actual Rumble match itself in Exhibition/Universe. ALSO...I've never been this more happy in my life replaying some old matches in these authentic arena's your making, thanks again!
    1 point
  22. WWF Live @ Boston Garden - WIP
    1 point
  23. Coming up in Patch #2... Fix for Backstage Brawl Match. New Arena: WWF Live @ Boston Garden - Commissioned By: @RetroG. New Arena: WWF Royal Rumble 1990 - Commissioned By: @RetroG. New Arena: WWF SummerSlam 1992 - for @Just Not Please PM in the next few days if you would like to commission a new arena. 🤘
    1 point
  24. thanks a lot bro, i use the backstage brawl to make my renders , thanks
    1 point
  25. @motishow Slot 78 is backstage brawl, It was replaced by my backstage interview mod. I'll try move it to another slot next patch.
    1 point
  26. Installed the patch and now i can't play backstage brawl. Anyone with the same problem?
    1 point
  27. Congrats, man. That was a big project to finish in the amount of time that you did.
    1 point
  28. **EDITED** Am I doing something wrong? *********** I was finally able to download this jewel. Don't know what cause my issue, but I am now installing this jewel of a MOD. Thank You!
    1 point
  29. 2K88 Main Menu Intro We are getting close...
    1 point
  30. I miss wcw Saturday night!
    1 point
  31. Idk how many people care for Simon Gotch.
    1 point
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