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Hi, I have uploaded update 7 of the 2k20 ported moves pack. 6 Moves added. A download link can be found in the first post of this thread. 1. Feint DDT - Trent Seven 2. Seventh Heaven - Trent Seven (His second signature move in 2k20) 3. One- Handed Spinebuster 3 - Irish whip rebound grapple for Bobby Lashley and Trent Seven in 2k20 (There is a minor glitch with the animation file. Other than that it works fine) 4. Assisted Burning Hammer - Moustache Mountain tag finisher / Tyler Bate Corner tag. 5. Head Wrench 1 - The Fiend Bray Wyatt - Ground upper grapple Neck snap motion but not assigned to his moveset 6 Head Wrench 2 - The Fiend Bray Wyatt - Seated rear grapple motion assigned to his moveset. Here is a preview of moves added.7 points
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No. No one other than the creator can take a work and repost it. And for everyone else. If you see an old project you want updated you must ask the creator specifically to upload their own work. Otherwise theres a mod wiki and you can edit it yourself for your personal game. Also a bit of advice for anyone new here this mod requests page is essentially a shout in the wind. If you're not interacting, with comments, likes, contributions, making friends, chances are less likely for the request to be fulfilled. Also creators take commissions so if you have an attire you like, alot of us would spend the time and effort making it for you for a donation. Inbox them and see.6 points
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Next Release. Also have a Wonder Woman in the mix. and here's a preview of Deadpool5 points
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The Usos Updated Model & Hair Return 2020 Attire Mod Released4 points
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4 points
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Chris Kanyon: - 2 Attires [ Second Attire made by @hovathagod32 ] - Renders Included By @hovathagod32 Download Link: http://j.gs/Dd434 points
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Christopher Daniels RELEASED at first post3 points
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Ughm well... will be this Ilja released or not ?2 points
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Hi, I am putting together a short tutorial on assigning different entrances to alternate attire character pacs in the game. There are no alternate entrances for alternate attires assigned to any character by default in 2k19, however if you have alternate attires for a character with an entrance which uses prop objects, you might want to modify an entrance file by changing the prop ID assigned to it. Let me break this down . Let's assume I have installed a retro Hulk Hogan mod with a character ID of ch47502 ch47504 for the in-ring and entrance attires respectively,with shirt prop which is ripped in the entrance file being the yellow Hulk Rules shirt. I might have downloaded an alternate attire with a red Hulkamania shirt and a red shirt prop object which he ripped in his entrance, an additional yellow shirt with Hulk Still Rules written on it with it's own prop. when the other two are set as alternate attires, by modifying the evt_data file (located in the pac/evt folder), a specified alternate entrance will be used when each alternate character is selected. For illustration purposes, lets say the EVT ID for the retro entrance with the Yellow Hulk Rules t shirt is 1109 The evt ID for the retro entrance with the red Hulkamania shirt is 1110 . This will be alternate attire 1 or the second attire ch47512 and ch47514 The evt ID for the retro entrance with the Yellow Hulk Still Rules T shirt is 1120. This will be alternate attire 2 or the third attire ch47522 and ch47524 You will need to modify the evt_data file. Its the same process to decompress the file as I explained in a previous tutorial. I will go through the steps here. 1. Open the evt_data file in Pac editor select the MASS EXTRACT option in the window. This will decompress the file. 2. Open the folder @6A95E7DD7C121B66.pac, locate the file 00.1024. It should be the first file listed in the subfolder. 3. I will recommend you open the file with notepad on your pc. You will see the following data At present, there are no entries this year as this was not implemented for any character unlike in previous games. What we need to do is to add the data to this file 102400 0 0 0 0 0 0 8 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 To add an entry, place the cursor on the second row preceeding the 1and press enter to create a blank row which you will type in. Do remember the evt ID's for the alternate attires are 1110 and 1120. For the first additional attire, we will type in 47512 1109 1110 0 0 0 0 (a space after each set of numbers) 47512 is the alternate attire id, 1109 Is the main entrance, 1110 is the alternate entrance. add the 4 zeros with a space after each one. By default the game will always assign the main entrance file for all attires. With this data, we are giving a command in the form of a programming IF statement. The second additional attire will be written this way 47522 1109 1120 0 0 0 0 47522 is the alternate attire, 1109 is the main entrance ID, 1120 is the evt ID for the second attire. The structure of the data is in this format (Alternate attire character ID) (Main Entrance ID) (Alternate entrance ID) 0 0 0 0 The instruction simply says. IF an alternate attire is selected, play the entrance ID if available, ELSE play the default entrance. I have highlighted IF AVAILABLE to further point out if the entrance file assigned to the alternate entrance is not in the game folder, the game will resort wo assigning the default entrance. When the new entries are added, the data will be displayed as shown. You can add as many entries as you want. Let me further highlight one little scenario. If I added a third alternate attire (this will be the 4th attire) and I did not assign any entrance in the evt_data file, the default entrance will be used. 102400 0 0 0 0 0 0 8 47512 1109 1110 0 0 0 0 47522 1109 1120 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 When you are done, save the file. open the 6A95E7DD7C121B66.pac file in PAC EDITOR, Highlight the 00.bpe, click on INJECT AS BPE in the program window, select the modified 00.1024 file (not the bpe file) when prompted. You will get the FILE INJECTION COMPLETED . Open the evt_data.pac file with PAC EDITOR, inject the 6A95E7DD7C121B66.pac into it. Copy the file back to the pac/evt folder .All done.1 point
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Incredible work brother, and thanks a millions to share your work with the community Keep up the good work. Ben1 point
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You first need to open the file in pac editor and extract the two files with . Bpe extension. As you can’t rename a 2k17-2k19 file. You need a modded entrance file as you can change it’s ID. If you have downloaded the ported entrances pack, you can make a copy of an entrance file from the pack, open this file in pac editor and inject the bpe files. The smaller one lfirst1 point
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Thank you, thank you, thank you! Always looking forward for your updates.1 point
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Thank you bro, I can't find pofo & moveset of the briscoes anywhere1 point
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@squaredcirclefan Thanks a lot to have updated the list Ben1 point
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@Struan31 I can export my Briscoe's caws moveset and pofos tonight, I'll update just the pofos with the string.datasheet's I have For Scorpio Sky pofo, I've used Savio Vega one and edited my String.file. I'll upload all those tonight @DFM85 Thanks bro for the kind work, you did also an incredible job too ^^1 point
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No worries. I have updated the list with the addition of 51C0 MOUSTACHE MOUNTAIN .1 point
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ben make an incredible job, by the way, Skorpio sky is next in plane by me too1 point
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Yeah I double and triple checked and still having problems. Just sent you the file in PM thanks1 point
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Hey man can we get a pofo and moveset for Scorpio Sky and the Briscoes please?1 point
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I have added a few entrance motions to the ported entrances pack. A new download link is on the first page. Kevin Owens 2k20 entrance (Listed as Kevin Owens 3) Trent Seven Moustache Mountain tag Heavy Machinery 2k20 tag (listed as Heavy Machinery 2)1 point
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Roman Reigns '20 RELEASED at first post1 point
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Shout out to Youtuber, Yumboy11 for this amazing footage: https://www.youtube.com/watch?v=XDVC_BnrAGE&t=682s1 point
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I agree with this. The mod SOUNDS great. But it reminds me of back in my days of downloading music from Limewire. It sounded like a legit link but then it turned out I just accidentally downloaded porn. We like to be sure what we are downloading nowadays.1 point
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I have added 3 additional moves to the 2k20 ported moves pack 1. Sit-Out Package Powerbomb - Mia Yim's signature move 2. Storm Zero -Toni Storm's finisher move 3. Stundog Millionaire - Mark Andrews Signature move. A download link can be found on the first page of this thread. Here is a video preview of the additional moves. I have also updated the ported entrances pack. A download link can be found on the first post. Motions added : Mark Andrews 2k20 entrance Keith lee 2k20 Victory Kazuchika Okada 2k20 entrance with money shower particle effect added from JBL 's entrance. Hi, That's what will happen normally. What you need to do is turn off all the trons for the entrance in CAE. The opening fullscreen titantron playback is handled by the effects file and this will not loop. In 2k20, the effects file contains additional timing data which disables the trons at some point in the entrance. If the Fiend's Victory motion has normal default bright lighting instead of dark effects, you will need to replace the evt_data.pac file and the Victory effects file with the one in the updated pack I have uploaded.1 point
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Thanks! 😀 For HBK, I was planning on doing some sweet entrance attire but never got around to it . I might still do some in the future but until then, here are the in-ring attires (2 hairstyles): ðŸ¤1 point
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I made a couple for myself, for Moxley and Omega, if that helps at all. https://drive.google.com/open?id=1MpBc5DCPGxBqutA1zJCRQ8DedIulhydI1 point
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1 point
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Thanks @LordBarker for letting me know of the issue via DM. Re-download Patch #2, both issues should be fixed now.1 point
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Yes we can use the same process. Probably if you have a ported champion entrance from a previous game.1 point
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**Commission Request** - Thank you @RetroG. WWF SummerSlam '90 added to first post. Rockers, Nasty Boys & Comm Team by: @matt2282p1 point
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[big]I've managed to hack-in Undertaker from SVR05 and made it compatible in newer games.To date,SVR 05 models were incompatible in newer games,but indeed they are compatible in newer games. Here are the features of SVR05 Models *Follows the same bone system as that of newer models except for the tongue(could be made transparent),which is less important.So no worries. *Works in all Player Slots *These Can be made compatible in newer games. *We could only have blood on the face,but not on the body(again which is less important) Now why didn't SVR 05 Models work in newer games?. Reason-Newer games have two separate PAC Files for Wrestlers,Inring and Entrance,but SVR 05 had only one pac for both. The inring textures are of smaller Resolution thats why when SVR 05 Models of higher resolution failed to load when these were imported over low resolution inring models. SVR05 models Can be made compatible in newer games by remapping/resizing textures into the low resolution in-ring texture format which the newer games could read.big]SCREENSHOTS[/bi TUTORIAL Before reading the tutorial,you need some requisites in order to follow the tutorial. *Basic Knowledge of Adobe Photoshop Alpha Fixing Tutorial By Cue or Alpha Fixing Tutorial by 80las(Compulsory for people who does not know how to fix alpha) *Basic Copy/Paste knowledge while using a Hex Editor(I Recommend Hex Editor Neo) *Common Sense *Interest *Patience So i do not encourage people who does not possess the above to read the tutorial. Here are some details: *)The newer SVR Games only reads in-ring pac files which is of lesser file size than 630 kb.If it exceeds that file size,the model will only work during the entrance,if we try to skip entrance,the game will freeze.our objective is to make the pac file size as small as possible. In Order to do that we need to re-size the SVR05 models into a smaller resolution. Its Recommended to download all the resources which i have provided below. These are the steps: SECTION 1 Resizing/Remapping the textures ------------------------------------------ *First extract the character from SVR 05 which you want to hack into newer games.(In this case I will use Legend Undertaker or Phenom gimmick of undertaker from SVR 05) *Export all textures from the pac file along with their txc files. *Count the number of textures it has,in the case of undertaker,it has 17 tm2 textures in total. *Now count the number of 256 Colors textures it has(In the case of undertaker the model has 4 256 colors TM2 textures,all the rest are in 16 colors) *Next we need to find a wrestler from newer games with similar attributes for files.(In this example we are converting undertaker) in this case i'm using Umaga to convert Undertaker.Umaga's model has more textures than the undertakers model. Now we need to make sure that Umaga's model has equal or more number of 256 color tm2 textures like Undertaker which it has. Umaga's model has 9 256 color textures.(Use Adobe Photoshop to resize the textures) *Now resize the Undertaker's textures to the resolution of Umaga's textures.For example Undertakers SVR05 face texture is of 256x256 resolution and it is of 256 color format so find a texture of 256 color format from umaga,resize Undertakers face to Umaga's file's resolution(in this case i used Umaga's face texture) i.e 128X64.Now rename umaga's .tm2 file with the undertakers texture name.(for example U_Face.tm2 to tk_face.tm2.Also do the same for the txc files. You can also resize it to lower resolution(it only has to be a multiple of 4) You can also change the color format.If the original texture is of 256 colors,we can change it to 16 colors. *Do the same for the other files. NB-Make the tongue texture transparent and don't resize the blood texture,let it remain as it is.Its already of a smaller resolution.If you resize any textures into a very small resolution,they end up being transparent,so use a fair resolution,keeping in mind the quality. Now here are a list of models from newer games which i would recommend to use for conversion of models from SVR05. For 256 Colors Umaga Kid Kash Vance Archer 16 colors The Rock Masked Kane Vance Archermodel,note down the resolution of textures SECTION 2 Hexing --------------------- Open up the newly converted tm2 texture and its txc file in a hex editor,i recommend Neo Hex Editor. Both tm2 and txc files share common characteristics.The first four lines of both the files is the header part. What you have to do is open the tm2 file in the hex editor and select all the data beginning from the 5th line to the end.Now open up the txc file in the hex editor and paste the data you just copied at the beginning of the 5th line.Now save the file. Now close the hex editor and make sure that both tm2 and txc files are of the same size. Repeat the same for all the textures and their respective txc files. SECTION 3,Creating a new Texture Archive. -------------------------------------------- Place the new textures and their txc's in the directory of Xpacker(inside its main folder)Then open up xpacker and create a new texture archive.Then select the .txc files only,then click create archive and save it as 09.pac. SECTION 4,Injecting the New 09.pac over the old one. ---------------------------------------------------- After creating texture archive,open up the SVR05 pac file and extract 02.YOBJ.Then open up pac file in Xpacker,now inject 02.Yobj which you extracted and then inject the newly created 09.pac texture archive Now check the file size of the Pac file,it should be <630 kb You're done,now import the pac file over the entrance and in-ring slots. I cannot explain anymore simpler than this.I've given examples at many places so that everyone could understand. DISCLAIMER This content should not be reproduced or re-posted anywhere else without my permission.This content has been patented by me. [big]RESOURCES[/big] .txc Samples(Credit dadydodo) Base PAC File SVR 05 Pac Files INDEX OF CONVERTED MODELS Legend Undertaker(1992) (Credit:ERI619) Undertaker(2005) (Credit:ryokudou) Y2J Ponytail (Credit:ryokudou) John Cena (Credit:ryokudou) John Cena Entrance (Credit:ryokudou) Bubba Ray Dudley (Credit:ryokudou Rhyno (Credit:ryokudou) Edge (Credit:ryokudou) Mark Jindrak (Credit:dadydodo) Randy Orton (Credit:ryokudou) The Rock (Credit:ryokudou) Triple H (Credit:ryokudou) Animal(Road Warriors) (Credit:ryokudou) Hawk(Road Warriors) (Credit:ryokudou) Roddy Rowdy Piper Ring Attire (Credit:ryokudou) Batista (Credit:ryokudou) Rene Dupree(Frenchie) (Credit:ryokudou) Matt Hardy Version 1(Pony Tail) (Credit:ryokudou) Shawn Michaels Tights (Credit:ryokudou) Chuck Palumbo (Credit:ryokudou) Brutus BeefCake (Credit:ryokudou) Masked Kane (Credit:ryokudou) D Von Dudley (Credit:ryokudou) Christian (Credit:ryokudou) Rico (Credit:ryokudou) Kurt Angle (Credit:ryokudou) Shawn Michaels Jeans (Credit:ryokudou) Chavo Guerrero (Credit:ryokudou) Hardcore Holly (Credit:ryokudou) Vincent Kennedy Mcmahon In-Ring (Credit:ryokudou) Paul Heyman (Credit:ryokudou) Bradshaw (Credit:ryokudou) Rey Mysterio (Credit:ryokudou) Shelton Benjamin (Credit:ryokudou) Chris Benoit (Credit:ryokudou) Booker T (Credit:ryokudou) Jimmy Snuka (Credit:ERI619) A-Train (Credit:ERI619) The Rock Casual Shirt And Pants (Credit:ERI619) Eddie Guerrero (Credit:The Best)1 point