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Popular Content

Showing content with the highest reputation on 10/18/2018 in all areas

  1. A new version of the Data Editor for WWE 2k19 is now available for download in the top post as well as via the "Check for Data Editor Updates" button in the Data Editor for WWE 2k18 Settings section or the included Update.exe file. Update Notes: Now it should be easy for everyone to create their own .pofo files. for WWE 2k19! Please post feedback here, be it reports of how the tool is working for you, whether you have any problems, there are mistakes or everything is working smoothly. Please also help out over in the WWE 2k19 Data Breakdown and Analysis thread so I can start working on the rest of the sections sooner. This is an early alpha version, keep in mind that features and how things work may change drastically until beta still. Test and use it at your own risk.
    6 points
  2. Here is a update on the Forgotten Sons. Ryker Tattoos almost done.
    3 points
  3. WWE 2K19 Master EVT List Shareable Link to Sheet: http://infopade.com/1HKE Maintained by @AznBlusuazn, @jakeypearce, @pozzum This will contain a list of all entrances and victories for WWE 2k19 and all those to be ported from WWE 2k15-2k18 (including their slots). There will be download links as we created them as well. Jakey will be working on a universe CAE file that will allow these entrances/victories to be selected in the CAE menu. I'll be working on a universe RTCS file that will allow run-ins/breakouts during entrances and victories that are eligible. If you'd like to be a part of this project, contact one of us on Discord (http://discord.smacktalks.org) Thanks and enjoy!
    2 points
  4. Hi, Hopefully, a workaround will be discovered soon. As I mentioned in a previous post, I will release it as it is with some other moves with the next batch in a few days. Then as time goes on, I will update the file as soon as there is any further progress.
    2 points
  5. Totally looking forward for your WIP signature Hogan legdrop squaredcircle! You already made my day by making Hogan's awesome Comeback-animation available as a finisher. I was even dreaming of that possibility back in 2014 when I originally played WWE2K15. Although the Comeback-move is definitely the main finisher for my Hogan I still have use for the signature Hogan legdrop (including the waving hands animation) which I will use as his alternate finisher. Even at its current state with the incorrect fingers/wrist the move looks very usable to me but of course I wouldn't mind if it gets perfected down the road (just as you already said).
    2 points
  6. Hi everyone, Please download the updated natural Disasters / Jimmy Hart mod in the link on the first page. Working titantrons have now been added, courtesy of the amazing work done by the team at the discord forum, an updated pofo, moveset file and team_info file. I noticed an error in the first team_info file which might prevent it from working correctly. I have also posted a short guide on installing the team_info file using cheatengine and @pozzum's memory sheets. Enjoy.
    2 points
  7. fixed the hairline
    2 points
  8. Sound Editor 2019 has been discontinued, use the new "Sound Editor" universal instead:
    1 point
  9. This is still very much in progress and in active development for WWE 2K19. This tool also replaces WWE 2K18+. It is designed to later be expanded back to 2K15-2K17. Here is the Download Link I will be updating this thread with some additional information over the next days. If you have issues please let me know. Splash Screen by @AznBlusuazn
    1 point
  10. Hey everyone. Welcome to my WWE 2k19 mods thread! All my mods will be listed in my mods index --- [ LINK ] It's just easier for everyone that way to have one place to go. Enjoy!
    1 point
  11. Hey everyone! Thanks for all the support that I got last year on my creations! Here are some of my caws that I've uploaded to CC. To find them just use #Rhuanico99 on PC. All the feedback and suggestions are welcome and be sure to check my twitter account where I post my creations (@Rhuanico99). Enjoy! Kenny Omega (includes entrance, moveset and blonde attire) CM Punk (includes entrance, moveset and bald attire) Suicide (includes entrance, moveset and manik attire)
    1 point
  12. Right now this is what I'm going to call the "messy method" for using Cheat Engine to put males and females into the same match without changing their genders. The "clean method," if I get the time to do more in depth scanning of the game, will involve having what we call "pointers" for every possible player slot and easily editing them without needing all the steps below. Until then, it's still possible to stick women into matches with men using the below method if you follow the directions carefully. It's possible another existing tool already does this much easier but I personally only use Cheat Engine, so here's my way of doing this... I am assuming you know how to open CE (Cheat Engine) and connect it to your game, and I'm also assuming you know how to manually add an address and alter its values. This particular example will show how to play as a woman versus a man. 1. Add this address to CE: 0014E140 2. At the character select screen, pay attention to the value of that address as you move up and down through different characters. Each time you move, you'll notice its value change. This is the ID number of each character. What you want to do is start a new scan for the ID number you're hovering on, so just go up to the buttons at the top of CE and first type in that ID number into the "value" field and click New Scan above that. Note: It doesn't matter who you're hovering on for this step since it's just a step to find which other addresses in the game are connected to ID numbers. 3. It may take a few seconds, but you'll see a list of addresses appear to the left of those buttons. Now you want to go back to the game and simply move up or down one time so you're on a different character. The ID in that earlier mentioned value will change again, and you're going to type that new ID into the search field (overwriting the previous one you typed into it) and this time click NEXT Scan (not New Scan). Once you've clicked Next Scan, only about 5 values should be in the box to the left in the results. 4. Double click the second address in the list of 5 results to send that address down into your address list below. 5. Go to the woman you will want to play as and MAKE NOTE of her ID number but do not select her yet. You will need to remember her ID number later. 6. Choose any MALE wrestler as your character and select them. It doesn't matter who because they will become your preferred female in a few more steps. 7. Choose any male opponent and select them but DO NOT start the match yet. 8. Go to that address you double clicked and added to your list at step 4 and change its value to the one you made note of for your female wrestler. 9. Start the match and during the loading screen you will see that you're playing as the female against a male! Notes: As far as I know, this should work for all superstars and CAWs. In theory, this should also work in Universe mode if you're setting up the matches by hand but I haven't tested it. That value you found in step 4 will be garbage after you play the match and you'll need to once again use the address from step 1 as your reference point for seeking out the new step 4 value each time you do this. If you'd rather play as a male against a female, the easiest method is to just pause the game and swap which character you're controlling once the match starts... or you can do the above steps for the opponent slot and put a female there instead of your own slot. If for some reason you chose a match that has DQ turned on, you'll need to turn DQ off using the value found several replies down in my other thread in the tutorial section, otherwise I think the game will probably DQ the male for hitting the female.
    1 point
  13. Decided to port over my creations from WWE2k18. The following have been uploaded: Jaki Numazawa Tags: Jaki Numazawa, Black Angel, BJW Jun Kasai Tages: Jun Kasai, Crazy Monkey, BJW Billy Kidman Tags: Billy Kidman, The Flock, Shooting Star Press Raven Tags: Raven, The Flock, WCW, TNA, Impact Vampiro Tags: Vampiro, WCW, Lucha Underground, ICP, Juggalo Konnan Tags: Konnan, Wolfpack, Lucha Underground, WCW, NWO, TNA, Impact, LAX Next Wrestler: Not for awhile unless my rank goes up XD
    1 point
  14. Yup, hoping to improve them from last years game. I learned a lot since them so hopefully they meet your standards haha. Thanks for the continued support and thanks for the compliment! Hope to keep the content going strong again this year!
    1 point
  15. Nice job on these - any chance you can have them all in the first post as this thread will get out of control. I suggest adding a paragraph space after each wrestler info to space it out a bit too.
    1 point
  16. Awesome work as usual, I love (and I have downloaded) all your 2k18 caws in general Note A++ especially for the new NWA champion ! Bravo.
    1 point
  17. Bro thank you I had been waiting on someone to.port nikki cross over Know where I can find a pofo file for nikki the moves etc can easily be made in game
    1 point
  18. Thank you again for your quick work on the Data Editor. Many Thanks
    1 point
  19. Oh, Thanks, I'll be trying, by the way, Your work is awsome !!!
    1 point
  20. I'm finalizing the attires for Benoit and have a wrestler info file done. The only thing I don't have is a good moveset and entrance. If someone is willing to create this, please post it, so that I can release the mod this coming weekend.
    1 point
  21. Wow didn’t even realize these hbk attires are up definitely going to download ASAP. Hopefully you keep ranking up so you won’t have to take any down. Any chance you can tackle some Jericho tights attires ?
    1 point
  22. Man this thread is a God send, you are the real MVP right now Do you have the values to change to turn on pin, submission, ring out and turn off top rope elimination in a royal rumble and turn? Something I've always wanted to do. Also, I'm a total noob with CE. Is there a way to save the addresses of the values I'm going to change a lot to open when I reopen Cheat Engine rather than looking for the values every single time?
    1 point
  23. Austin Aries WWE/NXT attire slot uploaded
    1 point
  24. Okay that's good to know, hopefully my Cody hasn't run into the same issues too. I'll check out your CM Punk tomorrow too when you upload him to make sure his face textures is there. Seems like this is a persistent problem from my quick Google search. Haven't done enough researching to see if there's a solution yet though.
    1 point
  25. I was doing my final tests with CM Punk when I found out that his face photo didn't show up in-game so I just replaced the texture with a new one and copied the face morphing. Then I was testing it again and it still wouldn't show up and I don't know what to do. Has anyone else seen this or found a solution for this? Thanks!
    1 point
  26. Titantrons are controlled by a file called assetconv -- there is a fix on the Smacktalks Discord.
    1 point
  27. Yes I've done it but let's try experimenting a bit more if you can. Create a .CT file (just open notepad and paste the below script in and save it with a name ending in .CT) ...and then open that file in Cheat Engine. It will load a "pointer" address that should hopefully allow you to change the match type ID# while you're on the character select screen of a match. If the pointer isn't working or just shows question marks, let me know and I'll give you a different one to try. Go into the Triple Threat menu and choose a Falls Count Anywhere match from the Triple Threat menu. I recommend having entrances OFF. Change the pointer's value to 43 while you're on the character select screen and then start the match as usual. Note: Do NOT freeze the value. Ignore the fact that the loading screen says it's a 1v1 match. Once you are playing the match and get to the point where all three characters are close to the entrance (and split screen is NOT on) you should be able to go backstage. (You also can go into the crowd over the barricade BTW) It's a bit glitchy for me. You may need to pause and reassign yourself as one of the other wrestlers if it seems like one of them fell asleep after going backstage, and some of the arm and leg motions look all wiggly and crazy back there. Let me know if it works for you. When I do anything higher than a triple threat, the glitching gets worse in the back and the 4th+ guy seems to become a ghost, but you're welcome to try and see if you can figure out a way to make it work. Maybe some arenas work better? Let me know if you figure something out. Here is the script to use for this test... Note: There will be a few pointers as backups, all intended to do the same thing so you only need to change whichever one displays a value of 47 when you go in to set up a Falls Count Anywhere match from the Triple Threat menu. Remember to change it to 43 while you're at the character select screen before you load the match. <?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="27"> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"AnywhereFalls 2=on"</Description> <LastState Value="0" RealAddress="14262C57D"/> <VariableType>Byte</VariableType> <Address>14262C57D</Address> </CheatEntry> <CheatEntry> <ID>8</ID> <Description>"Pointer Value 43=Backstage On"</Description> <LastState Value="43" RealAddress="021C0D90"/> <VariableType>Byte</VariableType> <Address>1425A8B88</Address> <Offsets> <Offset>D80</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>5</ID> <Description>"Pointer Value 43=Backstage On"</Description> <LastState Value="43" RealAddress="021C0D90"/> <VariableType>Byte</VariableType> <Address>1425A8238</Address> <Offsets> <Offset>0</Offset> <Offset>10</Offset> <Offset>10</Offset> <Offset>38</Offset> <Offset>90</Offset> <Offset>1B8</Offset> <Offset>88</Offset> <Offset>8</Offset> <Offset>2708</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>3</ID> <Description>"Pointer Value 43=Backstage On"</Description> <LastState Value="43" RealAddress="021C0D90"/> <VariableType>Byte</VariableType> <Address>"WWE2K19_x64.exe"+025A8238</Address> <Offsets> <Offset>0</Offset> <Offset>10</Offset> <Offset>10</Offset> <Offset>38</Offset> <Offset>90</Offset> <Offset>B8</Offset> <Offset>90</Offset> <Offset>8</Offset> <Offset>808</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>4</ID> <Description>"Pointer Value 43=Backstage On"</Description> <LastState Value="43" RealAddress="021C0D90"/> <VariableType>Byte</VariableType> <Address>"WWE2K19_x64.exe"+025A8B88</Address> <Offsets> <Offset>D80</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>6</ID> <Description>"Pointer Value 43=Backstage On"</Description> <LastState Value="43" RealAddress="021C0D90"/> <VariableType>Byte</VariableType> <Address>"WWE2K19_x64.exe"+025A8B88</Address> <Offsets> <Offset>D80</Offset> </Offsets> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable> Use the Anywhere Falls toggle (also included in the above test script for you to try) and change the value to 1 during the Rumble to turn pins on in the ring. Submissions don't seem to work in the Rumble unless you turn off over the rope eliminations which basically means it's not a rumble anymore.
    1 point
  28. Squaredcircle, any chance of porting one of the Slingshot Suplexes (Stunned against rope) moves? It was available for normal and finishers in 2k18 but they've removed one of the animations. They removed the one that had more impact, jeez! I believe it was #1. #2 is in now but it's only listed as Slingshot Suplex(without numbers)
    1 point
  29. QUICK UPDATE: So I've been busy this week and I had other priorities. Just wanted to give everyone a heads up that I am currently working on The Young Bucks as my next upload; both Matt & Nick Jackson. I will post an update on them once I feel they are worthy enough to have a screenshot for. I just haven't had the time to work on creations as much as I want too because of my current schedule. Stay tuned everyone!
    1 point
  30. Thank you! Right now I have Sunday Night Heat '02 and Backlash '02 to get uploaded, then I'll be moving onto Wrestlemania X-7 and some other arenas I haven't made before like Over The Edge 1999, which I already have the graphics made for. Cheers
    1 point
  31. Thank you! and i just use last years lol im not sure who ported them originally so i havent uploaded them as to not "steal" them. but they are somewhere on this site Coming soon then Nikki Cross and maybe Mankind
    1 point
  32. Hi Bro, Never mind. Never say never, that's what I believe. It will take a bit of time, but hopefully , there will be a way around it. The Hogan comeback took quite a while , and that was a much more difficult move to port over.
    1 point
  33. 1 point
  34. Edit: Just realized I used the wrong tattoo scheme. I need to fix that lol. I fixed the shine issue on the tights and the wristbands. Should be released soon. I'll be also converting over a few of the other HBKs (no request at this time please): DX '97 WM14 Survivor Series '97 (Montreal) WM10 Additionally, I have made some adjustments to HBK's moveset and entrance to match more of a "heel" HBK from the mid-90s. I have never really liked some of the moves 2k put in his moveset or the entrances available. I have limited time, but I am still trying to provide content for you guys. Thanks for your support.
    1 point
  35. There will be an update soon after SE 2019 has been released.
    1 point
  36. Crashing issues fixed. Got a few more to update then I'll drop this one
    1 point
  37. Got a ton of cool stuff on the way this year. I will drop a lot more content than I did last year
    1 point
  38. A new version of the Data Editor for WWE 2k19 is now available for download in the top post as well as via the "Check for Data Editor Updates" button in the Data Editor for WWE 2k18 Settings section or the included Update.exe file. Update Notes: I've decided to make the early Alpha version available to the community this year, for preview and testing purposes. I figured making features such as the Attire Unlocker available as they are implemented might be better for the community than having to wait for the whole tool to be near feature-complete. Hopefully this will garner more useful feedback than the closed testing did last year. New versions will be made available once new fixes or features are implemented. Please also help out over in the WWE 2k19 Data Breakdown and Analysis thread to speed up the process. This is an early alpha version, features and how things work may change drastically until beta still. Test and use it at your own risk.
    1 point
  39. Known Bugs and Issues Known Bugs and Issues in the current version of Data Editor: Many of the Data Lists (in the Data Editor 2k19\Data\DataLists\ folder) haven't been updated for WWE 2k19 yet and are still based on WWE 2k18. Thus the data that appears in various GUI elements will be 2k18 data. Please help by updating these lists and send them to me if you can. Some moves added in WWE 2k19 may not be editable via Data Editor's Moves Editor yet. Please let me know if you find any that are missing GUI elements! Bugs and Issues that are a problem with the game or other software in relation to Data Editor and are commonly mistaken by being Data Editor bugs and issues (Please report those to the appropriate developers of the software the bug is related to): Setting any height below 4'11" or above 7'5" (the "safe range" dictated by the game for models) will default to a 6'0"-ish height during gameplay instead. Note that they may display the right size in Creation Studio, however. The solution is to not exceed the game's "safe range". Data Editor Fonts and other GUI Elements misaligned/missing/wrong size (Microsoft Windows (Font) Scaling Bug): When using Windows (font) scaling, Data Editor's GUI Elements can appear out of place, misaligned, overlapping, or even "missing" depending on the type and amount of scaling used. This is due to a bug in Windows which causes Windows to go against it's own spec and thus ignore what the application tells the operating system about it's (Font) Scaling capabilities (same goes for most if not all Java programs as well as many non-Java programs, including some Windows Store ones, which is just ironic). Click here to read about some Workarounds if you are affected by this bug. Hometown/Announce Data gone/reset (WWE 2k19 Game Issue): WWE 2k19 resets the Hometown/Announce Data of every .pofo to the default values for each slot on every game start (or rather, every time after a save is loaded). Workaround: Use CCT 2019 v1.2.0.0 or later to inject your .pofo. CCT will then inject the .pofo's hometown data into the right place in PerfectPlextra's profile_dat.pac (PerfectPlextra must be installed beforehand via CCT's Install Mods->PerfectPlextra menu entry for this workaround to work). This will make the hometown permanent (as long as you don't uninstall PerfectPlextra).
    1 point
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