WWE '13 Preview: Create-A-Superstar!
Embedded above you can find a video preview of Create-a-Superstar in WWE '13, or continue reading for the written transcript.
Straight of the bat let's get the bad news out of the way, as WWE '13 see's the return of the crotch blur. I didn't get around to trying the bypass as I expect THQ to have removed the trick like they did with last year's WWE '12 patch.
So that's the bad news out of the way, and it's time for some good news as I can confirm that the preset skin colours have now been removed and we're once again free to select any skin colour we like using the color grid.
In more good news for creators, alongside the return of the custom skin colours is the return of transparency, which means creators can now much more effectively blend in designs when adding detail to CAWs in WWE '13.
Aside from these returning features we also have the addition of the History option that revealed in the hands on preview I did last month which remembers the last X custom colours used and stores them underneath the colour grid so you can easily select them which will save a lot of time.
As for other new additions there's a few new items but there's really not too much that I noticed. Hardy fans will however be glad to know there's a new Hardy style vest available this year that looks to be much better quality and isn't baggy like the other options, with the other "Hardy parts" from last year such as his face-paint, multicoloured top and both hairstyles all returning, along with his entrance and moveset.
Going back to hairstyles and there's also 2 new Zack Ryder hairstyles added which see a regular spiked hairstyle that looks much better than the old ones and a second version that comes included with a headband, so if Zack not having "Broski" on his headband in the game bothers you, you can use this option to correct it.
Other new items in the mode see a wolverine style 3D beard, HBK's heartbreak kid tights and wristbands, a KOTR winners style robe and a new crown.
Creators will also be glad to hear that the makeup glitch from last year that seen the makeup colour reset when editing a layer is now fixed and no longer resets back to the default.
One other new feature that I don't know too much about is a new hit point ratio that can be set for CAWs and also Superstars in Universe mode which provides sliders that affect the head, body, arms and legs. Now I don't have any official details on this but from the looks of it, it appears to affect the toughness of those areas, so as an example if your creating Kurt Angle and you want to give him a weak neck, moving the slider down for the head should weaken the area for players to target when applying breaking point holds, etc. Alternatively, you can move the slider in the opposite direction to make the area much stronger and harder to wear down.
Finally, as with last year, there's 50 CAW slots available, each with 4 attires.
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