TheVisitorX

Sound Editor 2018 [Released: Version 1.4.1]

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TheVisitorX
Posted (edited)
3 hours ago, BrianOrton57 said:

Hello, I've replaced over 30 Themes but i was wondering if there was a way to add themes without replacing which could be useful for CAWs and added Superstars.

 

Greetings from France,

Brian

Not yet. It was still not found out how exactly the game assigns music to a slot. I'm able to create new sound archives, but without a "prepared" BNK file and a way to tell the game that there are new sound files that does not bring much ... I still hope to achieve a breakthrough at some point, but unfortunately many things are trial and error. If I find more, I will let you know.

 

Edited by TheVisitorX

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Grappler
Posted (edited)

Hey Visitor, first of all thank you for this tool. I've been using it for weeks now and completely forgot to stop and thank you for it until now.

Last night on a whim I decided to install the menu music patcher and changed the files in the soundtrack pck rather than the correct files in the game_mode_m.pck. I'll admit my error, I didn't originally read the full tutorial because your tool is so easy to use and also because it seemed perfectly logical that the files in the SOUNDTRACK package would be the files that determine the soundtrack, lol. Ah well, lesson learned. My question is, if the terrible menu music is located in game_mode_m.pck then what are the files in the soundtrack pck for? My game's still working just fine but if those files are important I'm wondering if I should dig up and restore their backups. Thanks again for this wonderful tool!

Edited by Grappler
  • Like 1

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BlackBen83

Hi @TheVisitorX Sorry to disturb you for that, I have a little problem, and I don't know what can I do to fix it :'( since two days (sorry for text in "French")

The full text is after the pics of the error.

Thanks a lot ! I hope you can help me.

9x3krtb1abu8k8jzg.jpg

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès.
   à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   à System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   à sxoG5uyWmqO3y1bRyS.p3pv2CvtAHcpFF7Nht.Bfp6nmv1UHf1iXjr2El(Object , Object )
   à sxoG5uyWmqO3y1bRyS.p3pv2CvtAHcpFF7Nht.w0Ju6dmPgP(Object  , RunWorkerCompletedEventArgs  )
   à System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)


************** Assemblys chargés **************
mscorlib
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3101.0 built by: NET472REL1LAST_B
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Sound_Editor
    Version de l'assembly : 1.4.0.2918
    Version Win32 : 1.4.0.*
    CodeBase : file:///C:/Program%20Files%20(x86)/Sound%20Editor%202018/Sound_Editor.exe
----------------------------------------
System
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3101.0 built by: NET472REL1LAST_B
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
a9b1f7c2-67e7-433e-8e9f-3c16fc04f20a
    Version de l'assembly : 1.0.0.0
    Version Win32 : 1.4.0.*
    CodeBase : file:///C:/Program%20Files%20(x86)/Sound%20Editor%202018/Sound_Editor.exe
----------------------------------------
System.Xml.Linq
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
mscorlib.resources
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.


 

 

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TheVisitorX
2 hours ago, BlackBen83 said:

Hi @TheVisitorX Sorry to disturb you for that, I have a little problem, and I don't know what can I do to fix it :'( since two days (sorry for text in "French")

The full text is after the pics of the error.

Thanks a lot ! I hope you can help me.

9x3krtb1abu8k8jzg.jpg

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès.
   à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   à System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   à sxoG5uyWmqO3y1bRyS.p3pv2CvtAHcpFF7Nht.Bfp6nmv1UHf1iXjr2El(Object , Object )
   à sxoG5uyWmqO3y1bRyS.p3pv2CvtAHcpFF7Nht.w0Ju6dmPgP(Object  , RunWorkerCompletedEventArgs  )
   à System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)


************** Assemblys chargés **************
mscorlib
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3101.0 built by: NET472REL1LAST_B
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Sound_Editor
    Version de l'assembly : 1.4.0.2918
    Version Win32 : 1.4.0.*
    CodeBase : file:///C:/Program%20Files%20(x86)/Sound%20Editor%202018/Sound_Editor.exe
----------------------------------------
System
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3101.0 built by: NET472REL1LAST_B
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
a9b1f7c2-67e7-433e-8e9f-3c16fc04f20a
    Version de l'assembly : 1.0.0.0
    Version Win32 : 1.4.0.*
    CodeBase : file:///C:/Program%20Files%20(x86)/Sound%20Editor%202018/Sound_Editor.exe
----------------------------------------
System.Xml.Linq
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
mscorlib.resources
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.3056.0 built by: NET472REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.


 

 

DirectoryNotFoundException - Do you have selected a WEM-export directory and Wwise directory in the settings? And do both of this directories exist?

On 5/18/2018 at 3:53 AM, Grappler said:

Hey Visitor, first of all thank you for this tool. I've been using it for weeks now and completely forgot to stop and thank you for it until now.

Last night on a whim I decided to install the menu music patcher and changed the files in the soundtrack pck rather than the correct files in the game_mode_m.pck. I'll admit my error, I didn't originally read the full tutorial because your tool is so easy to use and also because it seemed perfectly logical that the files in the SOUNDTRACK package would be the files that determine the soundtrack, lol. Ah well, lesson learned. My question is, if the terrible menu music is located in game_mode_m.pck then what are the files in the soundtrack pck for? My game's still working just fine but if those files are important I'm wondering if I should dig up and restore their backups. Thanks again for this wonderful tool!

I'm not sure if Yukes actually uses this file but I don't think so. Since there is another archive with exactly the same ids. Yukes often has duplicate content in their sound archives. I don't know why but I think they are to lazy to remove that duplicates... Maybe I'm wrong. But since the file have the same id..

Edited by TheVisitorX

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Grappler
7 minutes ago, TheVisitorX said:

I'm not sure if Yukes actually uses this file but I don't think so. Since there is another archive with exactly the same ids. Yukes often has duplicate content in their sound archives. I don't know why but I think they are to lazy to remove that duplicates... Maybe I'm wrong. But since the file have the same id..

Thanks for the response. I was thinking that this may be the case but thought that I should check with someone who's more familiar with this stuff. I still haven't encountered any obvious issues so If nothing about it stands out as problematic to you I'll just keep going ahead with my game as it is.

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BlackBen83
12 hours ago, TheVisitorX said:

DirectoryNotFoundException - Do you have selected a WEM-export directory and Wwise directory in the settings? And do both of this directories exist?

Hi @TheVisitorX thanks a lot for the quick answer. I have found the error with your help :) I don't know how but my Wwise directory out folder needed to be renamed in SE Settings (old was Titantron Music = now TitantronS Music)

Now it works fine, thanks again :)

Ben

Edited by BlackBen83
  • Like 1

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