Robbie686 Posted May 18, 2016 Share Posted May 18, 2016 (edited) Hey guys!Taking the lunge from renders modding into model modz Im still learning how to use blender so please be patient while i become a super pro!Here is a very early WIP - The Godfather Edited May 18, 2016 by robbie686 6 Quote Link to comment Share on other sites More sharing options...
babaracus88 Posted May 18, 2016 Share Posted May 18, 2016 sweet Godfather will be cool to have. looks good so far. Quote Link to comment Share on other sites More sharing options...
Jimmycrane1986 Posted May 18, 2016 Share Posted May 18, 2016 that's looking amazing so far dude Quote Link to comment Share on other sites More sharing options...
princelucian Posted May 18, 2016 Share Posted May 18, 2016 fantastic Quote Link to comment Share on other sites More sharing options...
RollingRocky300 Posted May 18, 2016 Share Posted May 18, 2016 Awesome! Next time press control and 5 and then take screens they will come out much better because it will make the model perspective Quote Link to comment Share on other sites More sharing options...
ObsoleteRipZz Posted May 18, 2016 Share Posted May 18, 2016 Nice work so far! Can't wait to see the attire Quote Link to comment Share on other sites More sharing options...
GameElite™ Posted May 18, 2016 Share Posted May 18, 2016 Awesome work so far! Quote Link to comment Share on other sites More sharing options...
brocklesnarf51 Posted May 18, 2016 Share Posted May 18, 2016 Hey guys!Taking the lunge from renders modding into model modz Im still learning how to use blender so please be patient while i become a super pro!Here is a very early WIP - The Godfatherawesome work so far . did you use kama mustafa as a base? Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 18, 2016 Author Share Posted May 18, 2016 Cheers guys long way to go yet as its my first ever attempt at this type of modding. I'm sure il be badgering you pro's for help when it comes to the attire and reinserting back in. Quote Link to comment Share on other sites More sharing options...
Ticaliano Posted May 19, 2016 Share Posted May 19, 2016 (edited) Robbie, congrats on taking the plunge. Since you're learning as you go along, might you perhaps consider recording your experience for an inside look into how someone starts the process of becoming a character and attire modder? I think it would be very interesting and extremely insightful. Edited May 19, 2016 by Ticaliano Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) Robbie, congrats on taking the plunge. Since you're learning as you go along, might you perhaps consider recording your experience for an inside look into how someone starts the process of becoming a character and attire modder? I think it would be very interesting and extremely insightful. Good idea man but i dont have the time to do that im afraid.Here is a slight update wristbands removed - can crack on with the attire side of things.Im totally new to adding the attire parts can someone run it by me please and how to add the Textures to them? Edited May 19, 2016 by robbie686 Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) I dont know if im doing this right but i imported undertaker american badass's trousers as obj - Scaled and morphed them to size.Is there anyway to save the UV map on the right to a file so i can edit it and add my texture to it in photoshop? iv found export uv but it just saves the blank bit as png. Edited May 19, 2016 by robbie686 Quote Link to comment Share on other sites More sharing options...
I CAN I WILL Posted May 19, 2016 Share Posted May 19, 2016 I dont know if im doing this right but i imported undertaker american badass's trousers as obj - Scaled and morphed them to size.Is there anyway to save the UV map on the right to a file so i can edit it and add my texture to it in photoshop? iv found export uv but it just saves the blank bit as png.first download micho sheen zextra blender setting after that edit the dds textures then go to top right corner your obj name there should be a small arrow click on that now open your texture and click on texture Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 19, 2016 Author Share Posted May 19, 2016 I dont know if im doing this right but i imported undertaker american badass's trousers as obj - Scaled and morphed them to size.Is there anyway to save the UV map on the right to a file so i can edit it and add my texture to it in photoshop? iv found export uv but it just saves the blank bit as png.first download micho sheen zextra blender setting after that edit the dds textures then go to top right corner your obj name there should be a small arrow click on that now open your texture and click on textureHi man thanks for the tip - I cant seem to the find micho sheen zextra blender setting though. Any ideas? iv tried the searchbar but nothing. Then il give this a bash Quote Link to comment Share on other sites More sharing options...
I CAN I WILL Posted May 19, 2016 Share Posted May 19, 2016 (edited) I dont know if im doing this right but i imported undertaker american badass's trousers as obj - Scaled and morphed them to size.Is there anyway to save the UV map on the right to a file so i can edit it and add my texture to it in photoshop? iv found export uv but it just saves the blank bit as png.first download micho sheen zextra blender setting after that edit the dds textures then go to top right corner your obj name there should be a small arrow click on that now open your texture and click on textureHi man thanks for the tip - I cant seem to the find micho sheen zextra blender setting though. Any ideas? iv tried the searchbar but nothing. Then il give this a bash here is the link i can give his link but his link was with his video so credit to micho sheen for that:http://www118.zippyshare.com/v/Mbo5sJiI/file.htmlhttp://www118.zippyshare.com/v/nMD8ryzl/file.htmlhttp://www118.zippyshare.com/v/EZKs4SKq/file.htmlmay be a stupid question but what option do you used for sclupting Edited May 19, 2016 by I CAN I WILL 1 Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) I figured out how to do it a different way but thanks for the help man Edited May 19, 2016 by robbie686 Quote Link to comment Share on other sites More sharing options...
Ticaliano Posted May 19, 2016 Share Posted May 19, 2016 Robbie, congrats on taking the plunge. Since you're learning as you go along, might you perhaps consider recording your experience for an inside look into how someone starts the process of becoming a character and attire modder? I think it would be very interesting and extremely insightful. Good idea man but i dont have the time to do that im afraid.Here is a slight update wristbands removed - can crack on with the attire side of things.Im totally new to adding the attire parts can someone run it by me please and how to add the Textures to them?Just to be clear, I didn't mean that you should create a tutorial. I was thinking more along the lines of just capturing raw footage of you working. But if you can't do that for any reason, I understand. In any event it's great seeing you progress. Keep it up! Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 20, 2016 Author Share Posted May 20, 2016 I have absolutly no idea if im doing this right but i have imported undertaker - American badass's trousers as an obj into blender and resized and morphed to fit then added my texture. Is this correct anyone? if so then i can crack on with the rest. Quote Link to comment Share on other sites More sharing options...
The AMBROS Posted May 20, 2016 Share Posted May 20, 2016 I have absolutly no idea if im doing this right but i have imported undertaker - American badass's trousers as an obj into blender and resized and morphed to fit then added my texture. Is this correct anyone? if so then i can crack on with the rest.YEP Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 20, 2016 Author Share Posted May 20, 2016 (edited) Sweet Cheers Edited May 20, 2016 by robbie686 Quote Link to comment Share on other sites More sharing options...
Dennis-Bieser Posted May 20, 2016 Share Posted May 20, 2016 looks nice Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 20, 2016 Author Share Posted May 20, 2016 (edited) Hes starting to take shape now - not bad for a first effort if i say so myselfCan someone tell me how to put him back in the game and test him out please? Edited May 20, 2016 by robbie686 1 Quote Link to comment Share on other sites More sharing options...
RollingRocky300 Posted May 20, 2016 Share Posted May 20, 2016 Hes starting to take shape now - not bad for a first effort if i say so myselfCan someone tell me how to put him back in the game and test him out please? OK you have to export obj by obj back into blender and for the next preview press ctrl+5 to make it look better (perspective view and model) Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 20, 2016 Share Posted May 20, 2016 Looks nice. Keep it up! Quote Link to comment Share on other sites More sharing options...
Robbie686 Posted May 20, 2016 Author Share Posted May 20, 2016 (edited) Hes starting to take shape now - not bad for a first effort if i say so myselfCan someone tell me how to put him back in the game and test him out please? OK you have to export obj by obj back into blender and for the next preview press ctrl+5 to make it look better (perspective view and model) Do you mean export each OBJ out of blender and back into xrey? and im guessing do the same with the renders that i have created?And is this better for you? Edited May 20, 2016 by robbie686 Quote Link to comment Share on other sites More sharing options...
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