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Frequent Requests & Answers


Supa #2

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Frequently Asked Questions

Thanks to Trigin for these. If you have any more questions please post them in here. This will save people making many topics asking the same things. Hope this clears a few things up for you.

Q.: Will the CB2 codes work with my CodeBreaker 2 version 8.0 or the

GS2v3/v4 codes work with my GameShark 2 version 4.1, etc.?

A.: Yes. AR MAX = Action Replay MAX, AR2v1 & GS2v1 = Action Replay 2

version 1.x & GameShark 2 version 1.x, AR2v2 & GS2v2 = Action Replay

2 version 2.x & GameShark 2 version 2.x, CB2 = CodeBreaker 2

versions 1.x - 8.x, GS2v3/v4 = GameShark 2 versions 3.x & 4.x &

Xploder = Xploder versions 1.x - 4.x.

Q.: What are NTSC & PAL codes?

A.: NTSC codes are for cheat-devices

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bout time some body took an initiave to do that, at least we wont have bs requests any more like hogans playable and such

once again very nice

nother quickie question you wouldnt happen to have or know where to get a iso version of sd four or five would you???ive got an idea on how to crack this thing i think i can do it using an emulator and a copy of the game that i can play on the pc, if i can

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and this is???? oops never mind thanks supa takes a bit i still have dial up connection :/ ive been looking for a downloadable copy of super mario advance 4 for a gba emu, i have a pretty decent copy of a ps2 emu so far i havent found working iso's yet, the emu works fine but with all the bs out there on the net, its hard to find em unless im using winmx

Edited by kosstamojan 666
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now quick question, i have a working copy of sd5! and a emu that will play it, if i were to use a code generator with it, could we possibly get codes like we had for sd2?

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I've got a question. I'm trying to take modles from sym and replace some guys from hctp. Does anyone think that this would be posible?

It;s mainly just to get everyone from the last game that are not in this one. :evil

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Yes it maybe posible as hctp is basicaly a updated sym,

ie they didnt realy change the models,

first you will need to find a PAC tool to unpack the PAC files

then you have to look at the fact that in WWE RAW you can model swap as long as the model you are using is the same file size as the original..

So you would only be able to replace models like (off hand)

Jeff Hardy

Hollywood Hogan (not the legend)

APA

Billy Gunn

Spike

Billy Kidman

Molly Holly

If you could find out the original file sizes of the newer removed wrestlers then you could add other wrestlers that where in SYM....

If anyone finds a tool you can download before me then let me know

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  • 1 month later...

Frequently Asked Questions

Thanks to Trigin for these. If you have any more questions please post them in here. This will save people making many topics asking the same things. Hope this clears a few things up for you.

Q.: Will the CB2 codes work with my CodeBreaker 2 version 8.0 or the

GS2v3/v4 codes work with my GameShark 2 version 4.1, etc.?

A.: Yes. AR MAX = Action Replay MAX, AR2v1 & GS2v1 = Action Replay 2

version 1.x & GameShark 2 version 1.x, AR2v2 & GS2v2 = Action Replay

2 version 2.x & GameShark 2 version 2.x, CB2 = CodeBreaker 2

versions 1.x - 8.x, GS2v3/v4 = GameShark 2 versions 3.x & 4.x &

Xploder = Xploder versions 1.x - 4.x.

Q.: What are NTSC & PAL codes?

A.: NTSC codes are for cheat-devices

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  • 2 weeks later...

now quick question, i have a working copy of sd5! and a emu that will play it, if i were to use a code generator with it, could we possibly get codes like we had for sd2?

Link me to the emulator kthxplz?

Anyway, while im not sure of the features of this emulator, if it has a save state function then your in business, you could open them up in a hex editor. Youd need a good knowledge of the games though.

But obviously, if its got a code generator then yes, you could, but take heed, its not that easy even if youve got access to every code hacking feature ever; nowadays, alot of the data seems to float or such, and I doubt very much you could do weapon positioning etc. Possibly player maps (as what ive seen says they dont move around) but i dont think youd ever find any weapon/arena modifiers. Wait till SD6 before you even try, i say.

As for someone elses question about models, surely youd also have to swap over the corresponding texture files, too...

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  • 1 month later...

i have a question i know it might sound stupid but the other day i made jeff hardy and he is the first person i ever created and i am woundering how to get to his move sets i know that his is number 18 but i dont understand how to give it to him i unlocked it from the season i created him i tried going to move sets but can finid it can sumone help me .. thanks

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