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Misc Codes


Smacktalks

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Super Game Speed

0E4F1C78 BCA99281

DE8EE0F2 BCA99B83

0E4F1C78 BCA99881

DE8EE0F2 C8ADCC8F

Alien Wrestlers

FE8EC5C6 BCA99B83

Paper Wrestlers & Crowd In The Ring

FE8EC5DA BCA99B83

Ring Is On An Angle

FE8EB92E BCA99B83

Credit: Gameshark.com

--------------------------------------

No Bounce

DE8096EE BF899B8B

DE8096EA BCA99B83

Credit: goddson19

--------------------------------------

Super Alien Wrestlers

FE8EBA0E BCA99B83

This is horrible, its stupid, its like...'sticks' poking out of everyone...even the crowd..i dont know why i post stupid shit like this...lol

More Alien (This Time With Amputated Body Parts)

FE8EBA16 BCA99B83

um...These look eerily similar to the original 'alien wrestlers' code except that these dont have heads or arms, and they're legs only appear occasionally

Pretty Well Same As Above...

FE8EBA12 BCA99B83

Another One Of Those Little Twitchy/Flippy Things For The Characters

FE8EBA1E BCA99B83

White Light Effect On Body & Stretchy Parts

FE8EBA7A BCA99B83

Have Trouble Running/Camera Goes Way Far Away

FE8EBA06 BCA99B83

ok, what this does, is when you use the d-pad and triangle

to run, it gives you a 'stutter' you run in place for a second

before actually taking off. also be careful because it has a tendancy

to make the camera move back so you cant see worth a damn.

Credit: Twist of Fate

----------------------------------

Layer ID Modifiers (a.k.a. Have up to 27 or 28 Layers of Hair, Hats, etc.)

For this to work, a layer must be edited to replace it with something else. To do this, make sure to have a few additional layers on a CAW, such as neckties. For example, before using the code, put a number of neckties on a CAW. Then, save the game & activate the code. Now, when entering Create-A-Wrestler, don't begin modifying any layers yet. Instead, edit one of the neckties; however, none of its properties really have to altered. When in editing, just be sure to select Decision. Then, completely leave the Editing Mode & select something, such as Hair or a Hat, etc. Once selected, & its Decision is also selected, the layer will overwrite the previous layer - necktie - that had been edited. This can be repeated over & again by doing the same to other unwanted layers. Note: this is only possible for the removable (blue-colored) layers & NOT the restricted (green-colored) layers.

AR2/GS2v2 (NTSC)

DEAD243E BF899B8B

DEAD243A E0AB9B84

AR2/GS2v2 (PAL)

DEAD270E BF899B8B

DEAD243A E0AB9B84

CB2

2A0B1327 03E00008

2AF71327 24020001

GS2v3 (NTSC)

24DA534A 36B5554C

245013E8 32B4556D

GS2v3 (PAL)

249A524A 36B547CC

245013E8 32B4556D

Xploder

2A3B1324 03E00008

2AF71327 24020001

-------------------------------------------------

Maximum SP Gain:

With this, the main character during Season will gain a total of 33,552,560 SP for each match, whether or not he/she won or lost. Note: The maximum amount of SP the main character can hold with this is 100.

AR2/GS2v2 (NTSC)

DEA7363E BF899B8B

DEA7363E BCA99B83

AR2/GS2v2 (PAL)

DEA731CE BF899B8B

DEA731CA BCA99B83

CB2

2A0B1555 03E00008

2A0B1555 00000000

GS2v3 (NTSC)

24DA734A 14B5550C

24D03368 14B4550C

GS2v3 (PAL)

249A734A 14B5478C

24903368 14B447AC

Xploder

2AFB155A 03E00008

2AE7155A 00000000

-------------------------------------------------

Maximum Exp. Points Gain:

With this, the main character will gain a total of 14,822,640 Exp. Points for each match, whether or not he/she won or lost. Note: The maximum amount of Exp. Points the main character can hold with this is 9,999.

AR2/GS2v2 (NTSC)

DEA7312E BF899B8B

DEA7312A BCA99B83

AR2/GS2v2 (PAL)

DEA73C3E BF899B8B

DEA73C3A BCA99B83

CB2

2A1B155A 03E00008

2A07155A 00000000

GS2v3 (NTSC)

249A704A 14B5478C

24903068 14B447AC

GS2v3 (PAL)

24DA534A 14B5450C

24D01368 14B4452C

Xploder

2A0B155F 03E00008

2AF7155F 00000000

-------------------------------------------------

Walk thru Walls:

With this, you can walk into the crowd, as well as you can walk into some very strange areas backstage. About everything is passable with this except for the ring.

Walk thru Walls (AR2/GS2v2 [NTSC & PAL])

DE8AB21E BF899B8B

DE8AB21A BCA99B83

Walk thru Walls (CB2 & Xploder)

2A2B30D9 03E00008

2A1730D9 00000000

Walk thru Walls (GS2v3 [NTSC & PAL])

24DAF44A 16F5470C

24D0B468 16F4472C

Walk thru Walls On/Off

This is basically the same code I posted yesterday, but with this, you can activate & deactivate the Walk thru Walls code whenever you want by pressing SELECT. To use this code correctly, always be a good 2 or 3 steps away from anything that normally isn't passable. If you're too close to something you want to walk thru or make not passable again, the code's activator will ignore the command.

AR2/GS2v2 (NTSC)*

0E4F1C78 BCA99A81

DE8AB21E BF899B8B

DE8AB21A BCA99B83

0E4F1C78 BCA99A81

DE8AB21E 94319B83

DE8AB21A 0791BC3F

Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again.

AR2/GS2v2 (PAL)*

0E4F1F78 BCA99A81

DE8AB21E BF899B8B

DE8AB21A BCA99B83

0E4F1F78 BCA99A81

DE8AB21E 94319B83

DE8AB21A 0791BC3F

Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again.

CB2*

DAA63850 B28E641C

2A2B30D9 03E00008

2A1730D9 00000000

DAA63850 B28E641C

2A2B30D9 D8880000

2A1730D9 4BE821BC

Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again.

GS2v3 (NTSC)*

D4C01A77 9DF88802

24DAF44A 16F5470C

24D0B468 16F4472C

D4C01A77 9DF88802

24D4A468 06D7470C

24DEFC46 8EF7072C

Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again.

GS2v3 (PAL)*

D4801A77 9DF89E42

24DAF44A 16F5470C

24D0B468 16F4472C

D4801A77 9DF89E42

24D4A468 06D7470C

24DEFC46 8EF7072C

Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again.

Xploder*

DAA63855 B28E6419

2A2B30D9 03E00008

2A1730D9 00000000

DAA63855 B28E6419

2A2B30D9 D8880000

2A1730D9 4BE821BC

Press SELECT to activate Walk thru Walls; press SELECT again to deactivate it. This can be done over & again.

--------------------------------------------------

Disable Injury Animations

When a character is critically damaged & tries to stand after executing a move or having had a move used on him, he will sometimes grab one of his arms, legs or body or head to display pain. With these codes, they will disable the head, body, arms & legs injury animations.

Head:

AR2/GS2v2 (NTSC)

AR2/GS2v2 (NTSC)

DE817D2E BF899B8B

DE817D2A BCA99B83

AR2/GS2v2 (PAL)

DE81751E BF899B8B

DE81751A BCA99B83

CB2

2A1B3F9E 03E00008

2A073F9E 00000000

GS2v3 (NTSC)

249A700A 16F54588

24903028 16F445A8

GS2v3 (PAL)

249A700A 16F55508

24903028 16F45528

Xploder

2A2B3F96 03E00008

2A173F96 00000000

---

Arms:

AR2/GS2v2 (NTSC)

DE81790E BF899B8B

DE81790A BCA99B83

AR2/GS2v2 (PAL)

DE81717E BF899B8B

DE81717A BCA99B83

CB2

2A3B3F82 03E00008

2A273F82 00000000

GS2v3 (NTSC)

249A764A 16F553C8

24903668 16F453E8

GS2v3 (PAL)

249A720A 16F54708

24903228 16F44728

Xploder

2A4B3F9A 03E00008

2A373F9A 00000000

---

Body:

AR2/GS2v2 (NTSC)

DE817F0E BF899B8B

DE817F0A BCA99B83

AR2/GS2v2 (PAL)

DE81777E BF899B8B

DE81777A BCA99B83

CB2

2A3B3F9C 03E00008

2A273F9C 00000000

GS2v3 (NTSC)

249A564A 16F553C8

24901668 16F453E8

GS2v3 (PAL)

249A520A 16F54708

24901228 16F44728

Xploder

2A4B3F94 03E00008

2A373F94 00000000

---

Legs:

AR2/GS2v2 (NTSC)

DE817B0E BF899B8B

DE817B0A BCA99B83

AR2/GS2v2 (PAL)

DE81737E BF899B8B

DE81737A BCA99B83

CB2

2A3B3F80 03E00008

2A273F80 00000000

GS2v3 (NTSC)

249A564A 16F551C8

24901668 16F451E8

GS2v3 (PAL)

249A520A 16F54508

24901228 16F44528

Xploder

2A4B3F98 03E00008

2A373F98 00000000

Idiot AI - Referees only

This won't in any way make the Refeere stand still or easier to hit. However, when activated, this will make the Refeere unable to count during a pinfall as well as count even to 1 for ring out or call a DQ, KO, First Blood, etc.

AR2/GS2v2 (NTSC)*

0E4F1C78 BCA99A80

DE9F70FA CCA99BA1

0E4F1C78 BCA99A7E

DE9F70FA CCC99BA1

*Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again.

AR2/GS2v2 (PAL)*

0E4F1F78 BCA99A80

DE9F69EA CCA99BA1

0E4F1F78 BCA99A80

DE9F69EA CCC99BA1

*Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again.

CB2*

DAA63850 B28E641B

2AB73D9B 1000001E

DAA63850 B28E6419

2AB73D9B 1020001E

*Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again.

GS2v3 (NTSC)*

D4401A77 9DF88800

24D0022E 9474472A

D4401A77 1DF88802

24D2022E 9474472A

*Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again.

GS2v3 (PAL)*

D4001A77 9DF89E40

2490212E 94F457AA

D4001A77 9DF89E40

2492212E 94F457AA

*Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again.

Xploder*

DAA63855 B28E641E

2AC73D92 1000001E

DAA63855 B28E641E

2AC73D92 1020001E

*Press L3 to activate Idiot AI. Press R3 to deactivate it. This can be done over & again.

--------------------------------------------------

Floating Code

With this, any item - particularly tables - a character stands on, he/she will be able to walk off of it, standing in midair, gently lowering to the ground. Too, any item a character throws will too remain in midair, gently falling to the ground. (Note: this code can be jokered by using the values, 4501001D (Hex), along with the original address provided below.)

AR2/GS2v2 (NTSC)

DE823DAA 01A99BA0

AR2/GS2v2 (PAL)

DE82365A 01A99BA0

CB2

2A87385E 4500001D

GS2v3 (NTSC)

2410F0EE 867445A8

GS2v3 (PAL)

2450F1EE 86745528

Xploder

2A573855 4500001D

Ragetek - Thanks for letting me know. I almost always seem to write the descriptions for button activators/joker commands in reverse; it's a gift.

--------------------------------------------------

Here's the same code that was posted earlier for the Layer IDs. This is an update; it lets you modify the restricted (green-colored) layers & removable (blue-colored) layers (unlike the previous code that let you only modify the removable [blue-colored] layers).

Layer ID Modifiers (a.k.a.: Have up to 35 Layers of Hair, Hats, etc.)

For this to work, a layer must be edited to replace it with something else. To do this, make sure to have a few additional layers on a CAW, such as neckties. For example, before using the code, put a number of neckties on a CAW. Then, save the game & activate the code. Now, when entering Create-A-Wrestler, don't begin modifying any layers yet. Instead, edit one of the neckties; however, none of its properties really have to altered. When in editing, just be sure to select Decision. Then, completely leave the Editing Mode & select something, such as Hair or a Hat, etc. Once selected, & its Decision is also selected, the layer will overwrite the previous layer - necktie - that had been edited. This can be repeated over & again by doing the same to other unwanted layers. Too, even restricted layers, such as underwear, skin, etc. can be modified by doing such.

AR2/GS2v2 (NTSC)

DEAD243E BF899B8B

DEAD243A BCA99B83

AR2/GS2v2 (PAL)

DEAD270E BF899B8B

DEAD243A BCA99B83

CB2

2A0B1327 03E00008

2AF71327 00000000

GS2v3 (NTSC)

24DA534A 36B5554C

24D01368 36B4556C

GS2v3 (PAL)

249A524A 36B547CC

24D01368 36B4556C

Xploder

2A3B1324 03E00008

2AF71327 00000000

--------------------------------------------------

Disable the Camera-zoom of a Bleeding Character

This code disables the camera effect of zooming-in for a close-up of a character's face when he begins to bleed. (Just posting this for anyone besides me who found this feature annoying. Wow! A close-up of painted blood!)

AR2/GS2v2 (NTSC)

DE81854E BF899B8B

DE81854A BCA99B83

AR2/GS2v2 (PAL)

DE817DBE BF899B8B

DE817DBA BCA99B83

CB2

2A7B3F86 03E00008

2A673F86 00000000

GS2v3 (NTSC)

249A774A 167551C8

24903768 167451E8

GS2v3 (PAL)

249A730A 16754508

24903328 16744528

Xploder

2A8B3F9E 03E00008

2A773F9E 00000000

Credit: Trigin

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