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    bravebird31

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  3. Dennis-Bieser

    Dennis-Bieser

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    AznBlusuazn

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Popular Content

Showing content with the highest reputation since 10/17/2017 in all areas

  1. 40 points
    Sound Editor 2018 1.0.0 First I want to say a big THANK YOU to @tomwearsglasses, @Cave Waverider and @SixZz|RipZz who have collected all the sound file data for SE! Thank you so much, you've saved me a lot of time! Notice: Not all data for 2K18 has been collected yet. !!! Please read !!! SE 2018 won't be compatible with WWE 2K17 and previous games - You can't use your old converted wem files from previous releases !!! It's also not possible to change menu soundtracks for now, because Yukes has included some checksum like they did in 2K15 - If you try to change a menu song, the old songs remains and plays for 1-2 seconds and stops... <-- SE 2018 includes a fix for that issue! What does this tool do? It gives you the opportunity to export, play and replace sounds in the game WWE 2K18! What you can't do You can NOT add new sounds and it is also not possible to rename existing. Changes Download (installer) Tutorials FAQ Do you like my work and want future updates? Here you will have the chance to donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=CHM6HN9Y4D44N That helps me to make future updates and supports my work!
  2. 29 points
    CHRIS BENOIT +WIP+ MACHO MAN RANDY SAVAGE - Attire 01 (nWo - 01. - Monday Nitro 02-24-97) https://mega.nz/#!Bo0GSIjA!KTWsAX_O-znV8Ns_RQH3DerWwXQ7FKXk7O7edntxSbI My first mod for WWE 2K18. A brand new Big Daddy V thanks to @kim666 for his awesome know how.
  3. 22 points
    Dean Ambrose [Download Here] Direct Link | Adfly (for support) __________________________________________________________________________________________________________ Welcome to tip.
  4. 20 points
  5. 16 points
    I'll be posting my Mods here again this year. You can Donate if you want to Support my Work. Seth Rollins "Burn it Down" Attire: http://j.gs/9cOi Johnny Gargano Singles Attire: http://j.gs/9cou Chris Jericho Tattoo Fix: http://j.gs/9clt Updated Hair Verison: http://j.gs/9dCJ Neville Hair Fix: http://j.gs/9cs7 Tommaso Ciampa Singles Attire: http://j.gs/9dAz Kevin Owens Updated Attire: http://j.gs/9dKX Alexa Bliss Updated Attire: http://j.gs/9dSR Sami Zayn Updated Attire: ***NOTE*** I'd advise you to delete 6303.pac from the prop folder, otherwise his Hat will pop up later in the entrance. Don't forget to back it up though. http://j.gs/9df5 Jinder Mahal Updated Attire: http://j.gs/9dlN Finn Bálor Updated Attire: http://j.gs/9ejI Demon Finn Bálor TLC 2017: http://j.gs/9fHS
  6. 16 points
    So I got the game yesterday courtesy of 2k but I wasn't allowed to say anything until now THESE ARE IN PROGRESS Memory Sheet Here String Table File Sheet Here Uncompressed String Here Instead of a Chunk Cache file there is a Chunk0.arc If you empty this the game will still load However there is also a Cunck0.def that you need to update with every pac file or else the exe won't read it. This can probably be made in a batch script. (I've added a button in 2K18+ already) Updated String in progress we have about a 8k string gap howevver the string is formatted a little differently and doesn't seem to want to read the add itional pach method we did last year. EPK8 Works!!! I tested with 2K16 Seth rollins, I'm unsure of a pac file size limit I did find there was a file name limit of 63 characters last year, I have not tested that yet. 2K18+ is already partially working I was able to batch export pofos and movesets but I'm unsure if I got the right moveset start I'll need @Cave Waverider 's help More links and information to come guys I've been working a lot on this. RE ARC AND DEF - Clear the Chunk0.arc file - Update the Chunk0.def file whenever a new pac file is added (not replacements) to get the game to read it. Here is a batch file that will automatically update and reindex the def file: What it Does It backs up, and then updates the DEF file so that the game can read new files that have been added. How To Use It 1) Unzip the contents of the zip file into your "WWE 2K18" folder. 2) Run the "Update Index" batch script. 3) Launch game and confirm everything is working. LINK: https://cdn.discordapp.com/attachments/271857205211430913/371501782221848576/Update_Index.zip
  7. 16 points
  8. 14 points
    READ : If you use any of my mods in your Youtube videos, please credit me, and link my Youtube channel, Twitter, and this thread. Undertaker July 1st, 2002 Kane WrestleMania 18 Released Kurt Angle WrestleMania 19-21 Attire Pack DOWNLOAD Donate to me if you would like.
  9. 14 points
    TNA Lockdown 2011 2005-06 Attire (Credit to @Dennis-Bieser for Eagle logo) No Way Out 2006 (Credit to @Dennis-Bieser for Eagle logo)
  10. 13 points
  11. 11 points
  12. 11 points
    Hi all. Thank you to Bannockburn & eatrawmeat391 for sharing their excellent tools. Replaces Sting '99 https://mega.nz/#!NgkwnaYY!6gHsM0rYDvn3ZprIs-lR1gGzz8mNz3BbWCFu9GBzejY Backup your Chunk0.arc & then copy over this empty Chunk0.arc to where your 2k18.exe is; [It enables you to add mods but will cause your game to take upwards of 10 minutes to initially boot/ long white screen is normal] https://mega.nz/#!hh132QSK!-zicTqNs5wBzQpVnxQxWGmT3ujigxZT4d3enU2-kNcM "The Model" Rick Martel WrestleMania VI Attire Replaces default Rick Martel so pls backup; tx70602.pac tx70604.pac ch70602.pac & ch70604.pac in ch folder Download link; https://mega.nz/#!MhFTFBTB!BfRgYiRrH474yi2I_qikxswHXuF1bOIVaFoBGTkeiCQ
  13. 11 points
    Starting with a port from last year. Working on moveset and pofo whilst we wait for strings. Bryan is a mix of his GM model and wrestling model.
  14. 10 points
    Well Will Ospreay's ready to go This one is almost done, I'm just too lazy to finish his new attire.
  15. 10 points
    Thank you for the kind words, guys! I really appreciate that! Just a small update today.. - Imports are looking good so far, I still have to find an elegant way to patch the soundtracks and update the "sound id helper" with the new memory addresses. Since you can't download the new Wwise versions directly (you have to use the new "Wwise Launcher") and because I hate the Wwise dependencies, I'm looking for another way, which makes the process a bit easier, especially for beginners. Unfortunately, I can't ship Wwise with SE.. I have to do something different. I will probably change the import function, so that it only allows *.wem files. There were too many errors with other data-types in the past. I've planned to "outsource" the "wem converter" into the cloud, which would have the advantage that no one has to mess up with Wwise. The converter itself would be still there, but instead of a "local" conversion, the conversion would be online. I will do some tests on the weekend... I will try to build a first test version next week. Maybe I will revert that changes for the release version.
  16. 10 points
    Data Editor for WWE 2k18 is free and designed to work in tandem with Custom Character Tools 2018 to make modding easier and more accessible for everyone Latest version: UNRELEASED | Synopsis: A program for WWE 2k18 on the PC that features a GUI, allows users to easily edit, create and save .pofo, .moveset, .team_info and .attire_names files and install them into the game with the help of Custom Character Tools 2018 (make sure to download and install CCT as well!) unlocking alternate attires for wrestlers and changing attire names, applying a workaround to enable winning music for all attires of a wrestler, announcer settings and more. The current release is a public beta release and some functions may not work as intended and require more testing. Please try it out and leave your feedback, especially if something doesn't work, but also let me know what works well and what you like. The Readme file includes more detailed information. This Tool only works properly with the official Steam version with the latest Patches of WWE 2k18. Please follow this thread so you get updates whenever a new version is released. Please always download, install and use the latest version of the tool, as many bugs and issues that may have been in previous versions may be fixed and additional features available. You can always find the latest version here or via the built-in Updater. Download Links (Latest Version): Data Editor for WWE 2k18 Download (??.?? MB .zip archive) Note: If the Data Editor for WWE 2k18 is already installed, you may also use the "Check for Data Editor Updates" button in the "Data Editor for WWE 2k18 Settings" section of the Data Editor for WWE 2k18 or use the included "Update.exe" file to update it to the latest version. Readme: Tutorials: Click Here to watch and/or read Data Editor for WWE 2k18 Tutorials to learn how to use the Data Editor for WWE 2k18 to it's full potential. Screenshots: Click Here to view Data Editor for WWE 2k18 Screenshots.
  17. 10 points
  18. 9 points
    Welcome Everyone to my WWE 2K18 Mod Thread! [Introduction] Last year was my first year in modding. I learned a lot, maybe a lot of new friends, and had a ton of fun. I'm sure this year will be no different. I have two goals for modding. One is to carve out my customized roster for my WWE Universe Mode in WWE 2K18 and second is to give the people what they want! So before we get started, there are a few ground rules. Please take a moment and check them out: [My Releases] [VIP Donor Crew] [Request] [Other Thoughts] I thank everyone for their support of me and the mods I am making. I hope everyone enjoys them! If you like my mods, please give me a "Like" or a "Too Sweet" on the post. Also, feel free to check out my To Do List, Tutorials, and 2K17 Mods/Renders in my signature. Thanks for your support and enjoy! - Azn
  19. 9 points
    PETE DUNNE ( UPLOADED ) Tags: SuperSauldier, Pete Dunne CM PUNK (UPLOADED) Tags: SuperSauldier, CM Punk
  20. 9 points
  21. 9 points
  22. 9 points
  23. 8 points
    MACHO MAN RANDY SAVAGE - Attire 01 (nWo - 01. - Monday Nitro 02-24-97) https://mega.nz/#!Bo0GSIjA!KTWsAX_O-znV8Ns_RQH3DerWwXQ7FKXk7O7edntxSbI
  24. 8 points
  25. 8 points
  26. 8 points
  27. 8 points
    Since I've finally gotten the game today, I've begun working on the actual functionality of the Data Editor for WWE 2k18. So far I haven't done all that much, but I have some good news. The Attire Unlocker functionality is pretty much done and in working order, it's mostly missing some up-to-date strings and other small things. Alas it appears that WWE 2k18 is still limited to 100 wrestlers with up to 10 alternate attire each, just like the previous games. Here is a screenshot of the Attire Unlocker and an in-game screenshot of the resulting Attire selection of AJ Styles in the game: I don't think I will waste time with pre-filling the Attires this year and will just keep the default nine wrestlers with the rest of the slots empty. It should be easy enough for everyone to set alternate attires for whichever wrestlers you prefer with the Data Editor's Attire Unlocker GUI. I'll likely tackle the pofo editor next, followed by the moveset editor, although how long it will take will depend on how quickly we can do research on them as there have been quite some changes. If you wish to speed things up, you are most welcome to help with the research in the Data Analysis thread. It will likely still be a while until it's available to testers.
  28. 7 points
    Chris Benoit - new 3D model & new textures exclusive for 2k18
  29. 7 points
    EDIT: ****PROJECT STOPPED**** Since the logos are also invisible after a new creation of the arenes and upload for the all users, I am unfortunately forced to stop the project. I'm very sorry. I would have liked to present you a few old school arenas. But with this enormous (invisible logo) bug and effort does not make sense anymore. -------------------------------------------------- Hi, sorry for my bad english. Since there are unfortunately very few old school arenas on the PC and I need these arenas for my gameplay & old school universe, I decided to create a few arenas. The arenas are still in work. Since I am the first time creating arenas, my arenas will not be 1: 1 original. There will always be a few deviations, which I find visually appealing. SUMMERSLAM 1993 ARENA [PROJECT STOPPED] ROYAL RUMBLE 1994 ARENA [PROJECT STOPPED] MONDAY NIGHT RAW ARENA 1993 / 1994 [OWN VERSION] [PROJECT STOPPED] WWF HOUSE SHOW 90's [PROJECT STOPPED]
  30. 7 points
  31. 7 points
    First SE 2018 version is ready. I will start a short test with some people tomorrow and if all runs well, I will release a first version by the beginning of next week. Please don't ask for access, I will inform you.
  32. 7 points
  33. 7 points
    PACTool is designed for easy exploring within PAC files, with the ability of direct injection and exporting of all inner working files. Features a live DDS viewer for quick viewing of texture files and tree view for quick access around a PAC file. ======================================================== Download Latest Build ======================================================== Welcome to tip. ChangeLog 2.0.2 - New keybinding feature. - Escape will now close opened menu's such as New Texture Archive, New Pach Creation etc. - Can now open WWE 2K17 files (HSPC), not completely tested. INJECTION NOT INCLUDED/SUPPORTED - Fixed issue with PACH creation - Users can now set an initial working directory for when they first boot up PACTool. - Options have been cleaned up and pushed into tabs. - Added exit button to interface, not sure why this was missing originally. - Added progress bar to interface in preparation for shifting the opening of files into another thread. ChangeLog 2.0.0 - Implemented the ability to inject into the save file as well as read the save in individual sub dirs. - Developers can now inject new PACH archives into the main pac. - Injection into single PACH files (0000, 000C, 000A) is now available, this will inject into the main PAC archive too. - Texture injection is in, however you need to extract the texture archive, then open it and inject. Easy injection is still to come. - You can now create custom PACH and TEXTURE archives. - Added a built in DDS viewer. Be warned, this can consume memory. If your PC can't handle it, turn it off in the settings. - Converted most "Extract" functions to a dialog menu, extract all is uneffected and still needs converting. - File names will now correctly display as HEX names (PerfectPlex suggestion) so that modders can familiarize themselves faster. - PACTool now runs off configurations, specific game settings/configurations are now loaded through their respective XML file which modders can modify. - Internal PAC id's can be modified by right clicking the PAC and selecting rename. // Notes: - There is no real fail safe for injecting a large texture into a smaller one, be warned! (I advise you create a texture archive and inject into that) ChangeLog 0.0.5 - File Open menu for those people that like to just double click on an app and expect it to work - Decompress files on load (there were pachs inside of compressed pachs) - Embedded Texture Archive (and loose...) are now loaded into tree view. - Right Click on tree node to extract all (with sub directory hierarchy) ChangeLog 0.0.4 - It's a hack for now, but files with an unrecognized header will attempt to open as a texture archive. - Loose/Extracted PACH files can now be opened as well. ChangeLog 0.0.3 - Fixed broken PACH recursion - ZLIB files are now decompressed when extracted ChangeLog 0.0.2 - PACH file support, BPE decompression support (DLL thanks go to Luigi Auriemmma) - PACH files are now added to the tree view and are recursive. You can extract the subfiles from them (or the full pach files for whatever reason). BPE compressed files are automatically decompressed.
  34. 7 points
    Can you move this to a different thread. Thank you. Also:
  35. 6 points
    CM Punk 4 Attires - Uploaded Hashtags: CM_PUNK, PUNK, RYEEDEE Kenny Omega 1st attire preview Kazuchika Okada face updated
  36. 6 points
    Hulk Hogan (Early Preview) CM Punk (Uploaded) Search Tag: KFCAWS
  37. 6 points
    In-Game preview. Have to fix outfit textures.
  38. 6 points
    Ricochet: finished, waiting for moveset Hollywood Hogan: finished, waiting for moveset Chris Benoit: finished, waiting for moveset Taz: finished, waiting for moveset
  39. 6 points
  40. 6 points
    A very early Adam Cole preview, any advice? *Edit* Some new photos of Adam Cole: Adam Cole uploaded with a moveet, basic entrance and most importantly, his NXT Attire *Trent Seven Preview* Started work on Trent Seven, thankfully a pretty basic attire, the face was a pain though due to editing out his beard! Anyway, here's where I'm at. Trent Seven has been released! Use the hashtags in the photo below! Tyler Bate Preview! Tyler Bate has been released! Need advice on Pete Dunne, I'm really struggling with him at the moment: Any advice is appreciated! Pete Dunne, I will revisit it, but for now It's been released on CC, use the hashtags: Tartan . BSS . PeteDunne. Sabu preview! *Sabu has been uploaded* Details below:
  41. 6 points
    WWE 2k18 Data Breakdown and Analysis This thread has been created to post our findings on various data files relevant to modding like .pofo, .moveset, .team_info, .attire_names, .title_history, .title_info and more. I'll be working on figuring it out myself, but it would be great if we could undertake a collaborative effort to speed things up considerably. It's imperative that we figure out the most important things, otherwise the development of the Data Editor for WWE 2k18 and other free modding tools may not be able to proceed. I'll update all findings on the WWE 2k18 Data Analysis on the Smacktalks Community Wiki page, make sure to check it our regularly for the latest findings! If you have any additions, corrections, etc., please reply to this thread, state which file type you wish to add to and give us the decimal offset of the byte(s) in the file and what it's function is. Thank you very much! Links to Wiki Pages or posts with Analysis and the Breakdown for each file type [current status]: .pofo Breakdown and Analysis [top priority, mostly done] .moveset Breakdown and Analysis [top priority] .team_info Breakdown and Analysis [high priority, mostly done] .attire_Names Breakdown and Analysis [done] .title_history Analysis [lower priority] .title_info Analysis [lower priority] Additional Analysis [various priority] Resources and Links: WWE 2k18 Data Analysis on the Smacktalks Community Wiki The up-to-date Analyzed Data may be found on this Wiki page. WWE 2k18 memory table [link not available yet] Use this with cheat engine to look at/extract .pofo, .moveset, .team_info data and monitor your changes in real time. WWE 2k17 Data Breakdown and Analysis The WWE 2k17 version of this thread. Head over there to see how the files were structured in WWE 2k17 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k16 Data Breakdown and Analysis The WWE 2k16 version of this thread. Head over there to see how the files were structured in WWE 2k16 which can be handy when you try to figure things out by comparing the files from this and the current game.
  42. 6 points
    Now that my work on SE 2018 is done, I will focus on CCT for 2K18. It will need some time, so don't expect a release soon.
  43. 6 points
    Cody Rhodes G1 Climax. Originally released on 2k17, Decided to tweak a few things and re-release it once the tools are ready.
  44. 6 points
  45. 6 points
    That's a 72mb file, hair is working perfectly (it's @laddanator's hair edit from last year). Haven't tried any entrance files yet. My Disciple mod from 2K16 isn't working uncompressed. Couldn't get it to work on 2K17 at all but I'm gonna compress it and see if it works on 2K18, should go a little way into finding out about file size limits. This was replacing another pac btw just to test, not tried putting into a new slot yet. EDIT: Disciple pac at 100mb (that's post-compression lmao) isn't working
  46. 5 points
    Dean Ambrose released. - New Shield in-ring attire. - Fixed skin tone. - Modified original normals & albedo. Download available in the main thread.
  47. 5 points
    Hello everyone. I put together a tutorial for finding the textures for 2K18 ch.pac files and explaining the texture files. TEXTURE FILES MODDING TUTORIAL Here are some thoughts I wrote from another post: In the 2k18 format of the ch.pac files, there is a file called 14.onet. If you open that file in hxd (hex editor) you will find that a number is listed and then the dds file name then repeat. In the pac\ch folder, there are a series of tx files. The textures are in these files. You have to use the 14.onet to find out where the textures are. Like if a head.dds for Roman is listed as 36802, Roman’s Head is in tx36802 but the shoes.dds is listed as 36702, the shoes are in tx36702 (Dean’s tx pack). 2K restructured the way textures are referenced this year — they are shared across the characters. I would recommend not editing the tx files but just extract them and build the 000A and 000C and then build your own pach as you would have in 2K16 or 2K17. From there Inject into a 2k16 style ch.pac and set the slot through hex. If you are adding a file that doesn’t exist in the game currently (like if you gave Roman glasses for an entrance attire for example — adding a ch36804), you will have to add that file entry into the chunk0.def in the root of your install with hxd or the game won’t read it. Hope this is helpful for everyone!
  48. 5 points
  49. 5 points
    No, I don't think I will this year. I haven't done enough testing yet. When I released the Universal Alternate Attire Unlock misc separately from the Data Editor in the past, people used just that (and distributed it without permission) and it was bugged and people complained about problems that stemmed from not installing the fixed version that came with the Data Editor. Besides, filling it up takes time (which I don't have much of right now) that I'd rather use to finish the tool. People just need a little patience right now, it's a more work than ever to decipher everything this year, especially if I have to do the bulk of the research myself.
  50. 5 points
    Hello everyone! Brutus Beefcake and Dusty Rhodes (black, whit yellow dotted entrance) attires. Brutus https://ibb.co/cjep5m https://ibb.co/mO7LBR https://ibb.co/g4gfBR https://ibb.co/n09YWR Dusty https://ibb.co/fR6cQm https://ibb.co/bBgYy6 Links from Dropbox 1 Brutus (tx23702.pac, tx23704.pac) just owerwrite the original in pac/ch folder (white clothes) files. https://www.dropbox.com/s/xe9xsk4b198eocy/tx23702.pac?dl=0 https://www.dropbox.com/s/3owncow1rfdnwrr/tx23704.pac?dl=0 2 Dusty (tx20904.pac) https://www.dropbox.com/s/t3lt1waww1ffkim/tx20904.pac?dl=0