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Popular Content

Showing content with the highest reputation since 07/17/2018 in all areas

  1. 15 points
  2. 14 points
    Hogan 80s Pack Released Included in this pack are the prop rip shirts for each entrance. I also included an alternate Hogan Rock and Wrestling Era Theme song in .wem to inject with sound editor. Check out @AznBlusuazn page for the ported hogan entrance animation files. Check out @squaredcirclefan page for Hogan taunts, finishers, comeback moves, and more! https://mega.nz/#F!kyYAhQjD!PP4z1tXGTJgcULSjV3jTDQ
  3. 14 points
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  5. 12 points
  6. 12 points
    Release on the first page and sorry for the delay, i accidentaly delete other hair files and other my WIP project like kairi and YOH so this is the only thing i can save, maybe this is my last mod for 2K18, thanks for the support guys
  7. 12 points
  8. 12 points
    Preamble Hi everyone. I believe you have discovered at some point certain entrances with managers have special attributes. For instance : Brock Lesnar and Paul Heyman Rusev and Lana The Miz and Maryse The Authors of Pain with Paul Ellering. You will notice that When Paul Heyman is selected as Brocks manager, The Brock with Paul Heyman entrance is used instead of the Brock Lesnar entrance with a manager behind . If a different character is selected as his manager, the normal entrance will be used. This will still be the case if the character ID hex was modified in the entrance file. In WWE 2k17, The Finn Balor character had a different entrance used when the Demon Character option was selected. (The main character was 57602 and the Demon Character is 57612). The data which controls these attributes in the evtdata.pac file located in the pac/evt folder. Modifying this file also allows you to use a different entrance for an alternate attire. I will put up a tutorial on the evtdata file within the next few days. FIX FOR THE RETRO UNDERTAKER /PAUL BEARER AND RETRO KANE /PAUL BEARER ENTRANCE. These entrances are in the game but not assigned to the Undertaker and Kane as Paul Bearer has been removed from the game . I used the 2k16 Paul Bearer character pac which I renamed to ch74402.pac, modified the data in the evtdata.pac file. Paul Bearer is set as the manager for both characters using data Editor. Both characters will now have separate entrances when Paul Bearer is selected as their manager. https://streamable.com/hojkn Retro Undertaker with Paul Bearer https://streamable.com/w1tbw Retro Kane with Paul Bearer https://mega.nz/#!dzwXnITa!i7_4MIxVqU1M69gKMfeMv9ZxirbvCN2ceN6B91IqW9Y Retro Undertaker / Kane modified files. Note : To test the option of using a different entrance for an alternate attire, I tested with the ported Hogan's pac id (47502) and 47512. If you are using both slots in your game for the Hogan pacs, you will notice the 47512 pac slot has the 2002 Hogan entrance while the 47502 pac using the Retro Hogan entrance. I will remove these later on, just for experimental purposes.
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  12. 9 points
  13. 9 points
    Been travelling quite a bit and finally got the time to work on Benoit some more. I ported some of the attires created by @TheBirdSolution and also created a few more retro attires. This is final and I will be uploading in the next few days:
  14. 9 points
  15. 8 points
  16. 8 points
    http://bit.ly/2JMKBOv
  17. 8 points
  18. 8 points
    All these mods Released at first post Barbarian 3 attires , Earthquake 4 attires , Zodiac & yeti , Taskmaster , Tito santana , The Eliminators ECW , Legion of doom Update Tito santana new face preview Remember to say thanks if you use my mods
  19. 7 points
  20. 7 points
    Hi, As I mentioned over the weekend in my thread, I will posting a tutorial of the evt_data file which contains additional data regarding entrances. Now I do not claim to Know all things, But I'll share and explain what I know to the best of my ability. In the first part , we will look at the single entrances section. The second part will focus on Entrances with a manager. Th only tool you will need to extract and reinject the pac file is Pac editor v 6.0.1. Do not use XPacker as it's not the best for injecting pac files into bpe Files. So lets go, 1. make a backup copy of the evt_data.pac file in the pac \evt folder of the game. Copy the file into a newly created blank folder which will be your working folder. We need to extract the contents of this file. 2. open the file using pac Editor, highlight the 6A95E7DD7C121B66.pac and select the Mass Extract option,. After extracting, ook in the @6A95E7DD7C121B66.pac folder. You will see a list of pac files and bpe files. The BPE files are compressed, so we don't need those. We will be focus on the first pac file, the 00.1024 file. Open this file in a Hex Editor . You will see the following I have highlighted the hex data we will examine. after the 8 and the 2 dots in the right column, you will see the first set of digits in purple 55512 562 563 .a space after each number now 555 is Brian Pillman's CH Pac number , but he has been removed from 2k18. The dev's just left the entries there. I have seen quite a few invalid entries in this file which they didn't tidy up ! In wwe 2k17, Both Brian pillman character personas used the same slot . The WWF Loose cannon (ch55502.pac) and WCW Flyin Bryan (ch55512.pac) . The WCW bryan used the alternate attire slot . the 55512 is the alternate attire slot. 562 is the main entrance for the slot and 563 is the slot for the alternate entrance. So the listing is in this format. (alternate attire ch number) (main evt entrance no) (entrance for alternate attire) This is followed by the 4 spaced zeros and 2 dots which represent Hex Values. The second entry is for Triple H 01, but was not implemented in 2k18. It was probably an alternate attire for triple H 01. 35812 is the alternate Triple H 01 pac number (removed from the game) 102 is the default entrance pac 521 is the entrance using the alternate attire. If you want to add additional entries, all you need to do is copy the bytes in the Hex section then paste insert after the second entry. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 00000010 20 30 20 38 0D 0A 35 35 35 31 32 20 35 36 32 20 0 8..55512 562 00000020 35 31 33 20 30 20 30 20 30 20 30 20 30 0D 0A 33 513 0 0 0 0 0..3 00000030 35 38 31 32 20 31 30 32 20 35 32 31 20 30 20 30 5812 102 521 0 0 00000040 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 30 0 0 0..102400 0 00000050 20 30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 0 0 0 0 0 0..10 00000060 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 2400 0 0 0 0 0 0 00000070 20 30 0D 0A 31 30 32 34 30 30 20 30 20 30 20 30 0..102400 0 0 0 So if I wanted to add other entries, it will look like this Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 00000010 20 30 20 38 0D 0A 35 35 35 31 32 20 35 36 32 20 0 8..55512 562 00000020 35 31 33 20 30 20 30 20 30 20 30 20 30 0D 0A 33 513 0 0 0 0 0..3 00000030 35 38 31 32 20 31 30 32 20 35 32 31 20 30 20 30 5812 102 521 0 0 00000040 20 30 20 30 20 30 0D 0A 35 35 35 31 32 20 35 36 0 0 0..55512 56 00000050 32 20 35 31 33 20 30 20 30 20 30 20 30 20 30 0D 2 513 0 0 0 0 0. 00000060 0A 35 35 35 31 32 20 35 36 32 20 35 31 33 20 30 .55512 562 513 0 00000070 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 0 0 0 0..102400 00000080 20 30 20 30 20 30 20 30 20 30 20 30 20 30 0D 0A 0 0 0 0 0 0 0.. 00000090 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 000000A0 20 30 20 30 0D 0A 31 30 32 34 30 30 20 30 20 30 0 0..102400 0 0 000000B0 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 0 0 0 0 0..1024 000000C0 30 30 20 30 20 30 20 30 20 30 20 30 20 30 20 30 00 0 0 0 0 0 0 0. I will further explain using the 2k17 evt_data file. I have opened the 1024 File The other entries here are 57612 426 434 . ch57612 is the pac no for the Finn Balor Demon character. 426 is the entrance for the slot 434 is the entrance for the alternate Demon persona. 14512 145 425 CH15412 is the HBK 98 (DX) pac no. 145 is the Shawn Micheals entrance with the Sexy Boy theme and titantrons. 425 is the entrance with the DX theme and titantrons. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 00000010 20 30 20 38 0D 0A 35 37 36 31 32 20 34 32 36 20 0 8..57612 426 00000020 34 33 34 20 30 20 30 20 30 20 30 20 30 0D 0A 35 434 0 0 0 0 0..5 00000030 35 35 31 32 20 35 36 32 20 35 31 33 20 30 20 30 5512 562 513 0 0 00000040 20 30 20 30 20 30 0D 0A 31 34 35 31 32 20 31 34 0 0 0..14512 14 00000050 35 20 34 32 35 20 30 20 30 20 30 20 30 20 30 0D 5 425 0 0 0 0 0. 00000060 0A 33 35 38 31 32 20 31 30 32 20 35 32 31 20 30 .35812 102 521 0 00000070 20 30 20 30 20 30 20 30 0D 0A 33 33 36 31 32 20 0 0 0 0..33612 00000080 33 31 37 20 33 33 36 20 30 20 30 20 30 20 30 20 317 336 0 0 0 0 00000090 30 0D 0A 35 37 36 30 32 20 36 33 30 20 34 32 36 0..57602 630 426 000000A0 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 0 0 0 0 0..1024 000000B0 30 30 20 30 20 30 20 30 20 30 20 30 20 30 20 30 00 0 0 0 0 0 0 0 000000C0 0D 0A 31 30 32 34 30 30 20 30 20 30 20 30 20 30 ..102400 0 0 0 0 When you add new entry and save, Open up the 6A95E7DD7C121B66.pac file, Highlight the 00.BPE, select INJECT AS BPE , and select the modified 00.1024 file. (not the 00.BPE file) after the successful Injection, open up the evt_data file, highlight the 6A95E7DD7C121B66.pac select INJECT FILE in the menu ,select the modified 6A95E7DD7C121B66.pac file. Copy the modified evt_data file back to the evt folder. The alternate attire slot for the character you want to use must be unlocked using the alternate attire function in Data Editor. I will post the second part which will focus on entrance with Managers soon. Thanks. If there are any issues or you need further explanation on any section, please do feel free to PM me. .
  21. 7 points
  22. 6 points
    Hi all, So were moving on to the next section. I will suggest you read part 1 of the evt_data tutorial. this focuses on single entrances with alternate attires. In part 2 , I will be discussing single entrances with a manager. When you select a character and you select a character as manager, the entrance used in the game is the characters default entrance with a generic manager motion, where the manager is shown on the left side and does not accompany the character when walking down the aisle. Some characters in the game has separate entrances with a manager , where the manager has an entrance motion. I also believe you are quite aware you can't set an entrance with manager in Data Editor. Examples in wwe 2k18 are: Brock Lesnar with Paul Heyman as manager The Miz with Maryse as manager Rusev with Lana as manager. You will notice when you select brock Lesnar, Paul Heyman is set as his default manager. Brock Lesnar's entrance evt is 343 while Brock's entrance with Paul Heyman is 443. In this example, the Brock Lesnar with Paul Heyman entrance is used. If you happen to select another character as Brock's manager, the default 343 entrance is used with a generic manager motion. This will still occur even if you edit the 0fop file after extracting the evt and changing the ch ID for Paul Heyman to that of the other character. This data is stored in the evt_data.pac file and will override the value in the 0fop archive. If you have extracted the evt_data file as I explained in Part 1, you will find another file 01.1024. The 00.1024 was modified in Part 1. When the 01.1024 file is opened in a Hex Editor, you will find the following, Now lets examine the data closely. The data highlighted in green 42402 43002 424 427 represents Rusev with Lana's entrance. 42402 is Rusev's ch pac 43002 is Lana's CH pac, 424 is Rusev's EVT entrance ID and 427 is Rusev with Lana's entrance ID (This is labelled as Tag entrance in Data Editor). For this to work, Lana is set as Rusev's manager by default in his moveset file. The data highlighted in purple represents Brock Lesnar's entrance. 34302 is Brock's Character Pac ID, 37402 is Paul Heyman's. 343 is Brock's entrance while 443 is Brocks entrance with Heyman. The Data Highlighted in red represents Steve Austin's heel entrance with Ted Dibiase as his manager, Now this is the first of a few peculiar entries which I feel 2k did not implement properly in the game. 10112 is Steve Austin's alternate attire pac (manager attire), where he is wearing a black Austin 3:16 T Shirt and a blue pair of jeans, 13602 is Ted Dibiase's CH pac ID , 661 is Austin's title entrance, 662 is Austin's heel title entrance with Dibiase as manager. The first problem with this data is, you can't select the 10112 attire in the game as there is no alternate attire by default for Austin in the game, Austin is not a manager , and ted Dibiase is not set as Austin's manager by default. As it is, the title entrance with Dibiase will not work in the game. Fix : Change the 10112 to 10102 which is Austin's default attire, save and reinject following the guide in part 1. (remember we are now injecting into 01.bpe using the option INJECT AS BPE.You will need to set Ted Dibiase as Austin's manager in his moveset file using Data Editor. inject the edited moveset file back into the game. With this fix, you now have the additional title entrance with Dibiase as manager. The next set of data in yellow and blue represent the Miz with Maryse entrance. 21802 is the Miz Character Pac ID, 29102 is the Maryse character pac id, 218 is the Miz entrance, 217 in the Miz with Maryse entrance. You will disc over the next set in blue has 29112 as Maryse ch pac which is for her alternate attire. Though I hardly see any difference between both attires. This doesn't seem to be implemented properly as Maryse doesn't have an alternate attire by default in the game.( Maybe the 29112 is used in other modes like Universe mode, i'm not sure.) The data arrangement is (Character ID) (Manager ID) (Character entrance) (Character with manager entrance) Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 17 0 0 0 0..1024 000000B0 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 20 00 102400 0 0 0 000000C0 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 0 0 0..102400 10 000000D0 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 2400 0 0 0 0 0 0 000000E0 0D 0A 31 30 32 34 30 30 20 31 30 32 34 30 30 20 ..102400 102400 000000F0 30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 0 0 0 0 0 0..102 00000100 34 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 400 102400 0 0 0 00000110 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 0 0 0..102400 1 00000120 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 02400 0 0 0 0 0 00000130 30 0D 0A 0.. ADDITIONAL ENTRIES Just as I mentioned in part 1, you can add additional entries to this file. You will need to highlight the bytes after OD OA, as shown in bold and paste insert. I will now look into an entrance with Manager not implemented in the game, the Darren Young / Bob Backlund entrance. DARREN YOUNG / BOB BACKLUND: The Darren Young entrance motion with Bob Backlund is in the game, but not implemented as an entrance as Bob Backlund is not a character in the game. For illustration purposes, I will use Paul Ellering as Darren's manager. Darren's pac ID is 37002, His entrance id is 381, the entrance with Bob Backlund is 442. Paul Ellering's id character pac id is 70502. below is the data file with the new data is inserted . The data reads as 37002 70502 381 442 . The file is then saved and reinjected using the method explained in part 1. To complete the process, you will need to set Paul Ellering as Darren Young's manager in his moveset file using Data editor and reinject into the the game. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 37 30 30 17 0 0 0 0..3700 000000B0 32 20 37 30 35 30 32 20 33 38 31 20 34 34 32 20 2 70502 381 442 000000C0 30 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 0 0 0 0..102400 000000D0 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 This is the same method used to set the Retro Undertaker and Retro Kane entrances with Paul Bearer as manager .This is also not implemented as Paul Bearer has been removed from the game after wwe 2k16. You will find below the modified data in the evt_data file below 34602 74402 411 743 : 34602 is the undertaker's character pac id, 74402 is the character ID for Paul Bearer in 2k18 (You can use his wwe 2k15 or wwe 2k16 pac, change its ID to 744, set as manager only), 411 is the Retro Undertakers entrance, 743 is the entrance with Paul Bearer holding the urn. With Kane, 34802 is Retro Kane's pac ID, 74402 is the Paul Bearer mod id as I explained earlier, 348 is Retro Kane's entrance, 734 is Retro Kane's entrance with Paul Bearer. Remember you have to set Paul Bearer as their manager in their moveset files using data editor. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 34 36 30 17 0 0 0 0..3460 000000B0 32 20 37 34 34 30 32 20 34 31 31 20 37 34 33 20 2 74402 411 743 000000C0 30 20 30 20 30 20 30 0D 0A 33 34 38 30 32 20 37 0 0 0 0..34802 7 000000D0 34 34 30 32 20 33 34 38 20 37 33 34 20 30 20 30 4402 348 734 0 0 000000E0 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 32 0 0..102400 102 000000F0 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 0D 400 0 0 0 0 0 0. There are other bits in the evt_data file, but I am only focusing on the bits I feel the community will like to use most in modding the game. The next section I will focus on in part 3 is the tag entrance with manager .One point I need to mention is the Authors of Pain with Paul Ellering Victory, which does not seem to work in the game. The victory motion for the Authors of Pain has a generic manager motion by default, where the manager stands outside the ring as the team celebrate. A manager will need to be included as part of a stable for the Victory animation with manager to work in wwe 2k18.This is not implemented by default in the game , so you can manually add Paul Ellering to the Authors of Pain team as a third member. This is the similar situation when using the Natural Disasters and Jimmy Hart ported Victory animation, as the ported Jimmy hart mod, will have to be added to the Natural Disasters team for this to work. This is the ported Victory from 2k16 where Jimmy hart jumps up and down with his hands in the hair holding the megaphone object. Have a great day.
  23. 6 points
  24. 6 points
  25. 6 points
    Hulk Hogan American Made Preview Welcoming Hogan back to the WWE with one of my favorite Hogan attires. This pack will include the Custom Shirt prop to rip at entrance. Hogan WCW Shirt Prop added to the Download folder. ReCheck the link. Be sure to check out @squaredcirclefan for all the hogan entrance and moveset files!