Batman Arkham City GameTrailers Review
#41
Posted 30 October 2011 - 01:48 AM
#42
Posted 30 October 2011 - 03:55 AM
#43
Posted 31 October 2011 - 11:45 PM
....now for these stupid fucking challenge maps
#44
Posted 01 November 2011 - 11:58 AM
I do have some gripes about it though, for one is detective version sucks, any map that has multi layers such as cat walks it is useless as you can't see shit. By far the worst detective vision between all the characters. It seems like it was chosen so you wouldn't use it at all.
The last thing is the speed of Nightwing he is slower than Batman, he should be aleast a bit faster, to me it just feels like something is off the animations just take to damn long. Anyone that downloads it, play as Nightwing for a bit then jump back to Batman and you can notice a huge jump in quality, moves feel way more precise and polished for Batman, there are times with Nightwing where there is some input lag as animations play out it which can leave you pressing buttons without anything registering on screen.
Aside from that I still recommend downloading him as he is a really fun character to play as.
Edit
Something that I thought about with the two challenege maps based in Wayne Manor, Paul Dini mentioned there was a section of the game that was cut. Now I don't know if this is it but the Wayne Manor maps feel like they were part of the single player portion at some point.
In the beginning we see Wayne taken away by Tyger guards in a scene that is kind of random, the Wayne Manor maps have Tyger guards so if I were to guess a storming of Wayne Manor to capture Wayne could of been in at some point.
The maps are quite nice there is what looks to be an entrance to the Batcave through and elevator shaft but it is closed up.
Edited by ALL STAR, 01 November 2011 - 03:48 PM.
#45
Posted 01 November 2011 - 09:42 PM
#46
Posted 02 November 2011 - 09:27 AM
What about the enigma box challenges...those simple riddles with the answers thrown right infront of you. And how about how all the riddles in the city overworld are all unique billboards or store fronts. You don't even need to read the riddles, you just see a non-Arkham City billboard or a dressed up shop front and scan it. It's fucking cheap and just shows a lack of creativity...and time.
Thankfully IGN ran a second opinions on the game, and it seems most editors after the gloss has worn off have realised that maybe this one isn't such the improvement over Arkham Asylum as it originally seemed to them, or atleast the reviewer.
And no I won't be buying the Nightwing challenge maps, I still fucking despise challenge maps.
#47
Posted 02 November 2011 - 01:45 PM
#48
Posted 02 November 2011 - 04:21 PM
I've played all the challenge maps now with all the characters apart from Robin and while the combat is good for multiple enemies for one on one it's rubbish there is nothig to it. Hopefully in the next game they can flesh out the combat system so fighting feels more dynamic, currently even bosses pose little threat to Batman it feels way to easy nothing puts up a challenge.
The way the game tries to make things harder is simply by throwing more enemies at you, rather than better AI. I would like it if some enemies would counter your attacks and you could then counter that or attack.
My main problem with the combat is it feels like the game is just attack attack attack there is very little defenses elements to the combat system. Movement is also something that really needs improving, holding down A to run is ok outside of combat but in combat when you arn't punching, Batman just walks about casually. The only way to get into a better position is to jump over enemies.
One awesome thing about the start of Arkham City was alot of it was in game, struggling out of the chair and the few scenes that follow were awesome and immersive. I really wished that the rest of the game had story elements like this, rather than just watching a cutscene. Cutscenes are fine but I would like to see the dynamic scenes like this featured more in the game, possibly taking a page out of Uncharteds book.
I'm not sure exactly what happened in this game but I think Batman was handled poorly he comes across wooden with barely any emotion, there are times when he is good but for most of the game he's just there. In AA his character was much better and way more consistant and dealt with different aspects of the character on a better level.
I think the reason AA was so successful was down to it had a lot of focus where as AC it is spread to thin, some things are awesome while others are awful like VR missions which really have no place in the game. I'm curious to see what the single player DLC will be and if it will be content that Paul Dini said was cut from the game.
#49
Posted 02 November 2011 - 08:51 PM
I played with the new game plus all the way to wonder tower, get to Hugo Strange and it freezes each time Batman kicks him.
#50
Posted 02 November 2011 - 10:05 PM
#52
Posted 03 November 2011 - 01:02 PM
As for the fights, bosses, etc. I could tell the difference in the first few fights but once I just started using evade and doing, X, AA over and over it may aswell have been on easy. Like someone mentioned above about the way they've tried to make it harder by just increasing the amount of people to fight, they've also added more with guns but if you freeze a bunch of them with ice and use your disruptor to disable another two guns it's still pretty easy.
#53
Posted 03 November 2011 - 08:07 PM
#54
Posted 03 November 2011 - 09:11 PM
#55
Posted 04 November 2011 - 05:50 AM
#56
Posted 21 December 2011 - 03:10 AM
Another thing the building has boarded up windows with a white light behind them yet it is dark outside and there are now windows on that side of the building.
I could be totally wrong but I think this could be building towards some single player DLC, after all Kevin Conroy the guy that voices Batman said that he record dialouge for a continuation of Arkham City and that it would be an on going thing.
#57
Posted 21 December 2011 - 10:40 AM
Has anyone found out anything about the locked door in the steel mill? It's the one to the right of the lift where you fight a mob. There was a piece of metal blocking the door when you first go there but after completing the game the metal disappears but the door is still locked.















