LA Noire and Witcher 2
#1
Posted 15 May 2011 - 03:10 PM
Witcher 2 is RPG of the year, Dragon Age 2 can go and get fucked.
EDIT - Oh and the map in LA Noire is fucked. It's all black and white, and the icons are all black and white, and you're a small white arrow. You lose track of it and spend ages zooming in and out trying to find it. Oh and there's no GPS, so you can't cheat to find it that way. Speaking of that, Pressing X to get the passenger to give a "left", "rght" or "straight ahead" direction was annoying after 5 minutes. After hours you'll be throwing your controller at the screen.
#2
Posted 15 May 2011 - 04:48 PM
#3
Posted 15 May 2011 - 06:06 PM
#4
Posted 15 May 2011 - 07:43 PM
I'll be getting it on Thursday so I'll give some thoughts on it then, from what I've seen though it looks good and well it will be something different.
#5
Posted 15 May 2011 - 11:55 PM
#6
Posted 16 May 2011 - 12:22 AM
#7
Posted 16 May 2011 - 12:57 AM
I think we should be thankful it's just a reskinned GTAIV with some impressive face tech put on top.
#8
Posted 16 May 2011 - 03:21 PM
EDIT - Pretty faces though, pretty faces that take up a shit ton of disc space. I don't see this 'tech' (pasting videos of faces onto models) catching on...
#9
Posted 16 May 2011 - 05:39 PM
never had any problem with games like FF VII being on multiple discs cos it was a beast of a game it took agggggggeeeeeeesss to beat completely, but if its purely for aesthetics thats wank
#10
Posted 17 May 2011 - 01:08 AM
Also, you know in adventure games how you go into your inventory, pick an item, and then get a response from the character about that item? Surely a perfectly well suited mechanism for LA Noire? No well I think that would take up too much extra space with the voice, and faces. Instead you get to choose vague lines of questioning, and reply with either - truth, doubt, or lie. Truth and doubt further the proceedings with no input for the player, but choosing the wrong one might not get the character to give you the information you need (no need because you get so much evidence for convictions you can stand to lose a few). Choosing lie needs to be backed up by a piece of evidence you've picked up prior, thing is it has to be the evidence the game wants you to pick (can sometimes be a few similar pieces if you've picked up an item that supports it and also a witness statement). So you might think something is a lie and have evidence you want the character to explain, but it may ultimately lead to a generic 'wrong' answer and leave you baffled.
EDIT - Eurogamer review is up.... summary exerpt!
"L.A. Noire is slow but quietly engrossing; its mechanics are suspect, but you can't fault the ambition, attention to detail and commitment that went into its making. It risks stumbling over its own earnestness at times, but it's saved by its star – and I don't mean Staton, who does his best with a dry character.
That star is Los Angeles: as bizarre, threatening and fascinating in this virtual 1947 as it is in the real world today. L.A. Noire may owe its vision of the city to Ellroy and others, but as a game, it can depict it in a way those others can't. McNamara, Team Bondi and Rockstar have taken that responsibility seriously, convincingly peeling away the layers of a sick society over the game's length. That – not the curse words or the grim subject matter or the naked corpses – is what makes L.A. Noire a genuinely mature game.
8/10"
It's slow, with suspect mechanics (which i've already mentioned, I should be a game reviewer), but it's only saved by the city... Reviewers are too soft, give it the 6 or 7/10 it deserves. I don't give developers extra points because they tried hard but fell well short. GameTrailers mentioned the same things, and gave it 9/10...
#11
Posted 22 May 2011 - 03:50 AM
One thing I hate are some of the missions where you have to follow a suspect on foot or a car and this happens way to regular and on foot you can fail these so easily, I crossed a road while it was safe to cross, all the cars are stopped. I'm half way across a road and a car beeps for no reason and 'case failed'.
I do enjoy the game but it has faults and it holds your hand way to much, there is no real true failing a case like the bad guy getting away, you will always get someone so it kind of feels no matter how much you mess up you will still make the case somehow.
Overall I see this game as a seed which other devs will take aspects of and will run with them.
#12
Posted 23 May 2011 - 01:39 AM
#13
Posted 27 May 2011 - 09:37 AM
Just need to get 5 stars in a couple more and i'll be done with it. I can't see myself going back with DLC or anything, they'll just be filler. I enjoyed the rise and fall of the guy, and it'll just be like playing another case, like how the naked city was crammed in.
#14
Posted 27 May 2011 - 05:24 PM
Speaking of the story did anyone else enjoy the switch up on the last desk?
#15
Posted 27 May 2011 - 06:28 PM
#16
Posted 27 May 2011 - 08:15 PM
#17
Posted 29 May 2011 - 12:52 PM
#18
Posted 29 May 2011 - 01:21 PM
#19
Posted 29 May 2011 - 06:30 PM
#20
Posted 30 May 2011 - 01:53 PM
ALL STAR, on 29 May 2011 - 06:30 PM, said:
That's the problem i'm having with Alan Wake. The story seems good but each episode seems to drag while you do the same things over and over.















