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#1 Smacktalks

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Posted 22 November 2005 - 01:31 PM

Help Topic: http://smacktalks.or...=7653&hl=draven

Adding music to Smackdown! vs. RAW 2006 is the same as adding music to Smackdown! Here Come's The Pain!, Below is a guide posted by DRAVEN on how to replace music in the game.


BGM1.AFS /BGM1ENVB.AFS - Cheers/BGM1ENVH - Boo's
ALL BGM MUSIC

BGM2.AFS /BGM2ENVB.AFS - Cheers/BGM2ENVH - Boo's
HHH
Taker
RVD
Angle
Y2J
Kane
Book
Benoit
Edge
CLB
Regal
Carlito
Rey
JBL
Show
Tajiri
Eugene
Flair
Jindrak (?)
Dupree
Masters
Scotty
Heidenreich
Chavo
Cena
Hurricane
Spike
HBK
Bashams
Eddie
Batista
RKO
Hassan
London
OJ
Snitsky
Shelton
Haas
Conway
Stevie

BGM3.AFS /BGM3ENVB.AFS - Cheers/BGM3ENVH - Boo's

Lita
Trish
???
Christy
Torrie
???
???
Rock
Austin
Mankind
Hitman
Hogan
???
DiBiase
???
JYD
Bischoff
Teddy Long
McMahons
<Silent trak>
Davey Boy
???
nWo Hogan
Sylvain
Bashams (shorter?)
Hassan (Daivari's?)
Tazz


IE:
How to put custom entrance music into Smackdown HCTP

Contents
1. Tools you will need
2. AFS Explorer Exporting
3. Konvertor
4. Song Length
5. Wave Splitter
6. Change .WAV quality
7. Adxencd
8. AFS Explorer Importing
9. How to burn

Credit goes to Marufy007 and Asrule2003

1. Tools you’ll need
a. DVD burner
b. Some type of mod chip or no mod swap method, If you don’t know how to do it you can find methods on the internet.
c. Approximately 5 – 10 gigs of free hard drive space.
d. Software – AFS Explorer.
e. Software – Wave Splitter
f. Software – Adxencd
g. Software – Konvertore
h. Software – Nero Burning Rom
i. Computer, obviously

2. AFS Explorer Exporting
a. Load the entire contents of the Smackdown HCTP dvd into a file on your computer hard drive. Put it in a folder you’ll remember. We’ll say “c:\hctp” for now
b. Open AFS Explorer, click on file and select “import afs file” go to c:\hctp\bgm pick any .AFS file and double click it to load. A list will pop up with a bunch of files ending in .ADX. These are the songs on the HCTP dvd. You can right click and select play from the menu to listen to any of the .ADX files. Find all the songs you want to replace. And write the file name, example: bgm180.adx along with the song it is called when playing the game, example: original 21 so there-fore you will have written, “bgm180.adx = original 21”. (You must do this to keep them organized, it can get confusing when you are dealing with 30 songs and trying to find them again). After writing down all the songs, go over your list and go back to the .AFS file that contains the .ADX file you wanna replace. Right click that .ADX file and select export. It will ask where you want to export the file to. I suggest “C:\”. Finish exporting all the .ADX files your going replace.

3. Konvertor
a. Now what you need to do is convert your .ADX files to .WAV format.
b. Open konvertor and click the audio tab above the file tree. Make sure it says, “All known Image formats” above the tabs.
c. Use the file tree to locate your .ADX files. They should be just under C:\ if you followed my suggestion.
d. Under Export choose the path where you want your new .WAV files to be created. Once again I highly suggest “C:\” now use the drop down menu to change the export file type from 8SVX to WAV
e. Double click all your .ADX files so that they appear in the lower left hand window in Konvertor.
f. Now click the big “K” icon to convert your files
4. Song length
Play each of your new .Wav files and write down the length of the song next to the each of the songs you replaced on your list.
I will list the Original songs that I’m sure every one will be replacing.
Original 1 = bgm160.adx = 30 seconds
Original 2 = bgm161.adx = 29 seconds
Original 3 = bgm162.adx = 32 seconds
Original 4 = bgm163.adx = 30 seconds
Original 5 = bgm164.adx = 30 seconds
Original 6 = bgm165.adx = 30 seconds
Original 7 = bgm166.adx = 32 seconds
Original 8 = bgm167.adx = 30 seconds
Original 9 = bgm168.adx = 30 seconds
Original 10 = bgm169.adx = 30 seconds
Oliginal 11 = bgm170.adx = 30 seconds
Original 12 = bgm171.adx = 30 seconds
Original 13 = bgm172.adx = 37 seconds
Original 14 = bgm173.adx = 35 seconds
Original 15 = bgm174.adx = 33 seconds
Original 16 = bgm175.adx = 25 seconds
Original 17 = bgm176.adx = 1min 1 second
Original 18 = bgm177.adx = 38 seconds
Original 19 = bgm178.adx = 29 seconds
Original 20 = bgm179.adx = 44 seconds
Original 21 = bgm180.adx = 36 seconds

5. Wave Splitter
a. Now that you have the song lengths of the .ADX files you want to replace you can erase all the .ADX and .WAV files you just created from your C:\ drive.
b. Now you must plan which .WAV files you want to place in your game and which of the .ADX files you be assigning it too.
c. Put all .WAV files you want to use in your C:\ drive
d. Open Wave Splitter and go to “Wav file to split”. Point to the .WAV file you need to trim. You must trim the new .WAV to the same time length as the .ADX your going to replace.
e. Point to “Save split file as” I suggest “C:\” you must also name your new file so may as well call it the same as the .ADX file your replacing, example: bgm160.wav it must end in .wav at this point.
f. Go down to Sample Selection, leave “start at” at 0 if you want the new to start from the beginning.
g. If the file your replacing is 30 seconds long then go to “End at” and type 30000 if it is 1 minute then you would type 60000 and so on and so forth.
h. Click the Go button and watch as your file is now trimmer to the specified time length.
i. Repeat steps d – h for all the songs you want to replace. Remembering to change each song to the length it needs to be.
j. Go to C:\ and check your new .WAV files and see if they are the correct name and length.

6. Nero to change .Wav quality
a. You now must change the quality of your new .WAV files to frequency 48000 and 16 bits and Stereo.
b. I did this using Nero burning ROM. There was a setting you could change in Konvertor but the output files never seemed to change even when you told them too.
c. Go to extras in Nero and select “Encode files” click the add button in the new window that pops up. Select all the trimmed .WAV files you just created then click the settings button.
d. Change the setting to 48000 16 stereo.
e. Make sure “output file format says PCM .WAV file
f. Make sure “Target file” is set to C:\
g. Click the “GO” button and watch as all your .WAV files are changed to a better quality.

7. Adxencd
a. Make sure your adxencd.exe file is at your C:\ drive with all your .WAV files (or in the same folder as your .WAV files if you didn’t follow my suggestions to put them all in C:\)
b. Go to your DOS prompt by selecting run from your start button and typing command. This is why I suggested you keep all your files at C:\ now you don’t have to type a long dir path to get to your adxencd.exe and .WAV files.
c. Make sure your at the root of C:\ if not type “cd ..” over and over until you are at the root of C:\ (If you didn’t follow my suggestions go to the folder that contains your adxencd.exe and .WAV files).
d. Type “adxencd filename.wav” and press your ENTER key. Filename stands for the name of the .WAV file your converting ie.. bgm160.wav.
e. repeat step d for all your .WAV files.
f. You will now notice that in your C:\ folder there are a bunch of files with .adx after them. Smile your almost there.

8. AFS Explorer Importing
a. Keep the .WAV files on your C:\ drive incase they are too big even after spitting them. Sometimes the file size is still to big.
b. Open AFS Explorer and import the .AFS file from the C:\hctp folder that contains the .ADX files you want to replace.
c. One by One go to the .ADX files your replacing and right click them. Select Import from the menu and a window pops up asking what you where you want to import from. Point to “C:\”where all your new created .ADX files are located select the .ADX file you want to import to overwrite the original .ADX file. (This will be easy if you named the .WAV files along time ago after the .ADX file they would eventually replace). You may be warned that the new file is too small and will be padded or something just say it is ok. If you get an error saying the file is too big then you will have to go back to the .WAV file on your C:\ and use Wave Splitter to take 1 second off the file. Then reconvert it to .ADX
d. Repeat step C. for all the .ADX files your replacing.
e. You can now test by right clicking the .ADX files you replaced and selecting play from the menu. If done correctly the song you made will play.
f. when you imported the .AFS file automatically saves it’s self with the new .ADX files you imported.

9. Nero it’s time to burn
a. I used Sony DVD-r media to make my recording but you may already have an idea what kind of media your ps2 likes.
b. Open Nero and get to the “New Compilation screen”. Change the drop down menu from CD to DVD if it is not there already.
c. Highlight DVD-Rom(ISO) I left every other setting at default.
d. Click “New”
e. The next window will have a file tree that you must point to “C:\hctp”
f. Go up to recorder and select choose recorder from the drop down menu. Select your DVD recorder from the list. Make sure the status says OK for that drive then click the “OK” button
g. Now go to the file tree and highlight every file in C:\hctp and drag them over and drop it under where it says MY_DISC. It should list your files and folders. There should be 16 in all.
h. Put a blank DVD-r disc into your DVD-r drive and go up and click the icon that looks like a match over a disc.
i. Click the burn button
j. Watch and be amazed while your new Smackdown: Here Comes the Pain Dvd is burning.

This is as far as I take you in this FAQ as far as booting your new DVD there are many ways you can do it with or without a mod-chip. Most of you probably already know how to do this. If not that’s a whole other FAQ. You can find out how by doing a little searching in google.


The tools I used are
AFSExplorer_1_20
adxencd
Sound Recorder
ALL to WAVE Converter
adxplay

I also have HD advance and have that all networked to my PC so I can send games from the PC to My PS2 HD

how to install games to your PS2 via LAN

I had not tried this until yesterday and have only just got it working. I had great difficulty in getting info on how to do this as most guides take you part way there and then stop.

What you will need

For this guide I will expext you to have the following:

Playststion 2 Console
HDD for the PS2
PS2 Network Adaptor
HDLoader/HDAdvance
PS2 Memory Card
PS1 Game

These must all be working together and you MUST be able to run games off the HDD

The only web address you will need is http://www.google.com/ and the will to use it.

Step 1 - FTP

To start off you will need to be able to FTP to your Playstation 2.

For this part you will need to connect your PS2 HDD to your computer. You will have to open your PC case to connect the HDD. Watch the jumper setting if you connect it to a slave channel.

Now you will need to download ExexFTP 0.68 and CDGenPS2 3.0.

Extarct both of the files and run CDGenPS2.

Now drag SYSTEM.CNF from the folder you just extracted ExecFTP to into the right hand side of CDGenPS2.

Right click on the SYSTEM.CNF in CDGenPS2, select edit, check 'FIX LBA' and type '12231', then OK.

Drag CONFIG.DAT and EXECFTP.ELF into CDGenPS2, click image and save as '.iso' in your ExecFTP folder.

Download and extract hdl_dumb 0.7.3. Now install the image you just created to your localy connected PS2 HDD using this program.

Step 2 - Connecting

Connect your PS2 to your PC using a crossover network cable or hub/switch/router.

Boot your PS2 using HDLoader/HDAdvance and run your newly installed ExexFTP software. You should end up with FTP Server initialized on port 21...!

Now run FlashFXP on your PC and press F8 for Quick Connect. In the 'Server or URL' box type '192.168.0.10' (this should be the IP of the PS2). Chose the 'toggles' tab and clear 'Use passive mode'. Now hit 'Connect'.

You should now have a FTP connection to your PS2.

Step 3 - Install the hdl dumb server

Download titleman from PS2 Independance and extract to your c:/ drive.

Open command prompt Start>Programs>Accessories>Command Prompt and type 'cd \' to get to c:/> and type 'titleman -c' to create TITLE.DB and then type 'titleman -a SLES_008.44'

SLES_008.44 should be repalced with the ID of your PS1 game. Found if you open the disk in explorer.

Go and find the TITLE.DB file on your c:/ drive and copy it. Now go to the folder you extracted hdl_dumb 0.7.3 into and select paste.

Rename the hdld_server.elf to BOOT.ELF.

Go back to FlashFXP where you should still have a connection to your PS2. In the left hand window select your hdl dumb folder. In the right hand window select 'MC > 0 > BEDATA-SYSTEM'.

Now copy BOOT.ELF & TITLE.DB from the left window to the right. Disconnect the FTP.

Step 4 - The end

Insert your chosen PS1 Game into your PS2 and restart. This should now boot to the hdl dumb server.

Re-open hdl dumb and change 'Target' to 'Networking Server, at'. The software should connect to your PS2 and be ready to install games.

Now to install/run games using the PS2 use the HDLoader disk. To install games using your networked PC use the PS1 disk.

Hope this helps a few people out.


All Credit to digi-tal
From: http://forums.afterd...view.cfm/122897

#2 rollinblunts2k3

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Posted 25 November 2005 - 05:12 AM

im sure that smacktalks' method does work, but can anyone confirm to me that theyve used this method and that its worked with no probs?

#3 Smacktalks

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Posted 25 November 2005 - 05:37 PM

The guide was posted originally by Draven who used it for the first SvR, so it does work.

#4 IamPayne

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Posted 29 November 2005 - 04:51 PM

We've been able to do this since HCTP that I know of. And Draven told me last week that they had eventually found a way to do this for SYM as well. It does work. But the only programs I use are AFS Explorer for extracting/inserting the music files. I use a free program called Audacity to convert .mp3's to .wav's. And I used Windows Sound Recorder to cut the songs length down to match those in game, and to set the frequency of any that were off. Then I use AdxenCD to convert the .wav to .adx format. I have a PS2 HDD and HDLoader, so I use a program called Magic ISO to reinsert the edited .afs files back into the game image and save the ISO. Then I use WinHIIP to put the game back on my PS2 HDD.

#5 Dekabreak

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Posted 11 December 2005 - 07:00 PM

I confirm this is working. And I used my laptop computer.

You people might say the easy way to convert your .wav into .adx is to Konverter. NO. I've tried this and the program lacks the sound. You have to do it with Adxencd program. Yes, you know that program quickly closes, but the easier way is to click on Start, go to All Programs, go to Acessories, and click Command Prompt. You should put your .wav files, and the Adxencd program to C:\Documents and Settings\(Your computer name here). Command Prompt only browsers C:\Documents and Settings. Now type ADXENCD.EXE there, which will open the progam in Command Prompt. Now type adxencd Booyaka*.wav. Now it will convert the .wav file into .adx. Do this again to your other .wav file. Now here is the hard part for beginners. Open AFS Explorer, then find the .afs file you will put your song.(My is Booyaka, and the nWo REAL song, which will replace Rey's song(Booyaka) and Hollywood Hogan's song (nWo REAL song)) Now hold your horses! First click the hammer tab, which will make an .afs file in your directory ( You must put it at the file you are puttting all the data of SmackDown! vs RAW 2006.) Let's use C:\SvR2006 folder. For me, I use bgm092 file, which is Rey's. Click and see were it says Bytes reserved for file. Increase a lot for the .AFS file. Now if you are done increasing it, now click Regenerate AFS! then select the directory so it could put the .AFS file. Use C:\SvR2006\BGM.(Delete the file BGM2.afs first, then create this file, which this will be also called BGM2.) When you are finished, you can open the 2nd BGM2 you created, the right click BGM092, click Import, and put the new song.(Booyaka for me, but first I renamed the new .adx song into bgm092.) If you successfully imported the new song, you are almost there, do this for other songs too.

Now you should buy a DVD-R cd, which costs cheap (around $30) and put it in your Burner disk. Now open Nero StartSmart (For me) and go to Data and click on make Data DVD. Cilck Add, and put the file C:\SvR2006. Click Burn and YOU ARE DONE!

SmackTalk, here I edited the musics of BGM2:

Lita
Trish
Stacy Keibler
Christy
Torrie
Joy Giovanni
Michelle McCool
Rock
Austin
Mankind
Hitman
Hogan
Jake "The Snake" Roberts
DiBiase
Andre the Giant
JYD
Bischoff
Teddy Long
McMahons
<Silent trak>
Davey Boy
Jimmy Hart
nWo Hogan
Sylvain
Bashams (shorter?)
Hassan (Daivari's?)
Tazz

*My musics

Edited by Dekabreak, 11 December 2005 - 08:16 PM.


#6 txfreshmanphs

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Posted 11 December 2005 - 10:27 PM

I confirm this is working. And I used my laptop computer.

You people might say the easy way to convert your .wav into .adx is to Konverter. NO. I've tried this and the program lacks the sound. You have to do it with Adxencd program. Yes, you know that program quickly closes, but the easier way is to click on Start, go to All Programs, go to Acessories, and click Command Prompt. You should put your .wav files, and the Adxencd program to C:\Documents and Settings\(Your computer name here). Command Prompt only browsers C:\Documents and Settings. Now type ADXENCD.EXE there, which will open the progam in Command Prompt. Now type adxencd Booyaka*.wav. Now it will convert the .wav file into .adx. Do this again to your other .wav file. Now here is the hard part for beginners. Open AFS Explorer, then find the .afs file you will put your song.(My is Booyaka, and the nWo REAL song, which will replace Rey's song(Booyaka) and Hollywood Hogan's song (nWo REAL song)) Now hold your horses! First click the hammer tab, which will make an .afs file in your directory ( You must put it at the file you are puttting all the data of SmackDown! vs RAW 2006.) Let's use C:\SvR2006 folder. For me, I use bgm092 file, which is Rey's. Click and see were it says Bytes reserved for file. Increase a lot for the .AFS file. Now if you are done increasing it, now click Regenerate AFS! then select the directory so it could put the .AFS file. Use C:\SvR2006\BGM.(Delete the file BGM2.afs first, then create this file, which this will be also called BGM2.) When you are finished, you can open the 2nd BGM2 you created, the right click BGM092, click Import, and put the new song.(Booyaka for me, but first I renamed the new .adx song into bgm092.) If you successfully imported the new song, you are almost there, do this for other songs too.

Now you should buy a DVD-R cd, which costs cheap (around $30) and put it in your Burner disk. Now open Nero StartSmart (For me) and go to Data and click on make Data DVD. Cilck Add, and put the file C:\SvR2006. Click Burn and YOU ARE DONE!

SmackTalk, here I edited the musics of BGM2:

Lita
Trish
Stacy Keibler
Christy
Torrie
Joy Giovanni
Michelle McCool
Rock
Austin
Mankind
Hitman
Hogan
Jake "The Snake" Roberts
DiBiase
Andre the Giant
JYD
Bischoff
Teddy Long
McMahons
<Silent trak>
Davey Boy
Jimmy Hart
nWo Hogan
Sylvain
Bashams (shorter?)
Hassan (Daivari's?)
Tazz

*My musics

<{POST_SNAPBACK}>

if u ever have time i would appreciate it if you would go through it with me on aim yim or whatever express i will pay u for it if u like

my aim is txfreshmanphs
my yim is txfreshmanphs@sbcglobal.net

Edited by txfreshmanphs, 11 December 2005 - 10:28 PM.


#7 IamPayne

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Posted 11 December 2005 - 11:01 PM

Dekabreak:

You should put your .wav files, and the Adxencd program to C:\Documents and Settings\(Your computer name here). Command Prompt only browsers C:\Documents and Settings.


I just wanted to point out that MSDOS (command prompt) lets you go through your entire hard drive. But when you 1st open it it's at c:\Documents and Settings. What I do is have a folder right inside my C drive named A. I put all of my .wav files and the AdxenCD program in here in order to convert my music files. Go into command prompt and enter c:\ . This will take you straight to the C drive. Then (if you make an A folder directly in there like I do) type cd a (make sure to spacebar between the cd and the a,and it will open the A folder). Now you'll use the adxencd bgm##.wav command to convert. Also you do not have to put the .wav onto these (its just extra typing).

#8 nikethebike

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Posted 25 March 2006 - 10:19 AM

Hello everyone.

I've put up modded files (adx-files) on my site so that everyone who wants to update their game can download sounds from there to make sound modding easier.

If anyone who has successfully edited sound files could send them to me that would be much appreciated. I'd put them up on the site with credit to the sender.

I'm mostly interested in modified call names or entrance themes for real wrestlers, current or legends.

My e-mail address is SDvRAW2006@fifartwc.cjb.net and the site is located at:

http://www.svr2006.rr.nu

Edited by nikethebike, 30 March 2006 - 10:11 PM.


#9 brackett4

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Posted 10 April 2006 - 01:44 AM

Is there anyway that someone could do it for someone else?? I read this post 20 times and dont have the time or know how.

#10 Aero

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Posted 10 April 2006 - 08:58 AM

only if they are willing to upload a modded game for you but the file size is too big, so i dare say nobody wants the hassle

#11 DRAVEN

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Posted 10 April 2006 - 09:20 AM

the thing is know one wants to make a patch for svr06...we made them for svr and I am in the pros of making a new svr mod my way....
the reason for peps not making one for svr 06 is we cant edit wrestlers textures...

I already have a working sting face....

#12 SolidNinjaSnake

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Posted 11 April 2006 - 02:42 PM

All of this is to confusing for me, can anyone explain it to me? XD

#13 DRAVEN

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Posted 12 April 2006 - 11:57 AM

I have found the peps responable for making the sfd file's
http://www.cri-mw.com/index_e.htm..

I am tryin to get hold of as much softwrare I can get so I will let you know

One thing I foung is the reason for the pixel problem is dc movie creator uses the wrong audio or we have been using the wrong audio......

#14 IamPayne

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Posted 12 April 2006 - 10:41 PM

What do you mean a working Sting face???

#15 mikenorm

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Posted 13 April 2006 - 02:14 AM

I am going to try messing around with the audio & see how my videos come out.. I will let you know how I make out. Good work man, awesome. Thanks

#16 DRAVEN

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Posted 13 April 2006 - 12:07 PM

I am making a New mod for the first SvR and so far I have

Lod updated
Sting
RVD updated
Rey jr in white
Lod Hiedenriech
Matt hardy
Jeff hardy...

#17 DRAVEN

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Posted 13 April 2006 - 12:08 PM

sorry double post...

Edited by DRAVEN, 14 April 2006 - 01:05 PM.


#18 [T_$]TakerX2

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Posted 22 April 2006 - 02:57 AM

IS There A shorter and easier way to do this?

#19 Aero

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Posted 22 April 2006 - 07:20 PM

if there was, dont you think ppl would use it that " the long hard way"?

#20 nikethebike

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Posted 23 April 2006 - 09:24 PM

only if they are willing to upload a modded game for you but the file size is too big, so i dare say nobody wants the hassle

<{POST_SNAPBACK}>

There is something called ppf-patches so you dont have to upload the full game. You only upload what is changed in the game then you use a program to apply that new data to your own game copy. I might do one and upload to my site when I've filled a copy with new music.
The file will probably be pretty big though even though it will only be music.

the thing is know one wants to make a patch for svr06...we made them for svr and I am in the pros of making a new svr mod my way....
the reason for peps not making one for svr 06 is we cant edit wrestlers textures...

I already have a working sting face....

<{POST_SNAPBACK}>

I'd love a SVR2006 patch... What exactly can we change in the game? I've seen hacked belts, menu's and music. What more is currently possible to hack?